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		<title><![CDATA[Forum von www.cyric.de - Alle Foren]]></title>
		<link>http://www.cyric.de/forum/</link>
		<description><![CDATA[Forum von www.cyric.de - http://www.cyric.de/forum]]></description>
		<pubDate>Sun, 05 Feb 2012 00:16:12 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Individual Honor vs. Group Honor]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=137</link>
			<pubDate>Thu, 29 Dec 2011 15:19:04 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=137</guid>
			<description><![CDATA[Ich komme da ja nicht drüber hinweg, dass wir alle Honor-Abzug bekommen, obwohl es ja eine reine Einzelaktion von Holger war - schließlich bekommen wir ja auch nicht alle einen Bonus, wenn, sagen wir mal, Olli alleine ein Monster erschlägt.<br />
<br />
Ich meine mich auch dran zu erinnern, dass wir es damals (in der guten alten Zeit) mit Group Honor anders gehandhabt haben - sonst wäre wohl jeder von uns dank Björn im Minusbereich gewesen. <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> Ich glaub wir haben alle paar Wochen unseren Honor-Durchschnitt errechnet und dann musste jeder sein jeweiliges Honor dem Durchschnitt annähern. Insofern war man dann als jemand mit Great Honor schon immer etwas pissig auf die Leute, die sich um ihr Honor einen Dreck gekümmert haben. <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> Aber das Ganze wäre ja unnötig gewesen, wenn Einzelaktionen eh direkt auf jeden in der Gruppe Einfluss haben, oder wie seh ich das??]]></description>
			<content:encoded><![CDATA[Ich komme da ja nicht drüber hinweg, dass wir alle Honor-Abzug bekommen, obwohl es ja eine reine Einzelaktion von Holger war - schließlich bekommen wir ja auch nicht alle einen Bonus, wenn, sagen wir mal, Olli alleine ein Monster erschlägt.<br />
<br />
Ich meine mich auch dran zu erinnern, dass wir es damals (in der guten alten Zeit) mit Group Honor anders gehandhabt haben - sonst wäre wohl jeder von uns dank Björn im Minusbereich gewesen. <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> Ich glaub wir haben alle paar Wochen unseren Honor-Durchschnitt errechnet und dann musste jeder sein jeweiliges Honor dem Durchschnitt annähern. Insofern war man dann als jemand mit Great Honor schon immer etwas pissig auf die Leute, die sich um ihr Honor einen Dreck gekümmert haben. <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> Aber das Ganze wäre ja unnötig gewesen, wenn Einzelaktionen eh direkt auf jeden in der Gruppe Einfluss haben, oder wie seh ich das??]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Aktuelle Kampagne - XPs]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=136</link>
			<pubDate>Sat, 17 Dec 2011 12:11:09 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=136</guid>
			<description><![CDATA[Abend 1<br />
<br />
Swashbuckler (Heiko): 425xp<br />
<br />
Cleric of Pelor (Lars): 394xp<br />
<br />
Mage/Thief (Steffi): 473xp / 492xp (MVP)]]></description>
			<content:encoded><![CDATA[Abend 1<br />
<br />
Swashbuckler (Heiko): 425xp<br />
<br />
Cleric of Pelor (Lars): 394xp<br />
<br />
Mage/Thief (Steffi): 473xp / 492xp (MVP)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ollis Char]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=135</link>
			<pubDate>Fri, 16 Dec 2011 12:47:59 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=135</guid>
			<description><![CDATA[Hi Leute!<br />
Ich bereite mich ja schon mal ein bisschen auf das ganze vor (freu mich schon auf<br />
die Weihnachtswoche!),<br />
wie habt ihr das mit den Char's gehalten?<br />
Ich arbeite mich gerade durch diesen Charaktereditor durch.<br />
Habt ihr vorher Werte erwürfelt oder geht's über den Zufallsgeneerator in dem Tool?<br />
Wieviele Flaws habt ihr eingeplant (man kann ja 'ne Zahl zwischen 0 und 9 eingeben oder sich die Dinger selber aussuchen...)]]></description>
			<content:encoded><![CDATA[Hi Leute!<br />
Ich bereite mich ja schon mal ein bisschen auf das ganze vor (freu mich schon auf<br />
die Weihnachtswoche!),<br />
wie habt ihr das mit den Char's gehalten?<br />
Ich arbeite mich gerade durch diesen Charaktereditor durch.<br />
Habt ihr vorher Werte erwürfelt oder geht's über den Zufallsgeneerator in dem Tool?<br />
Wieviele Flaws habt ihr eingeplant (man kann ja 'ne Zahl zwischen 0 und 9 eingeben oder sich die Dinger selber aussuchen...)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kampfregeln]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=134</link>
			<pubDate>Fri, 16 Dec 2011 12:32:33 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=134</guid>
			<description><![CDATA[Eine erste Version...<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/doc.gif" border="0" alt=".doc" />&nbsp;&nbsp;<a href="attachment.php?aid=41" target="_blank">Kampfregeln.doc</a> (Größe: 28,5 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Eine erste Version...<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/doc.gif" border="0" alt=".doc" />&nbsp;&nbsp;<a href="attachment.php?aid=41" target="_blank">Kampfregeln.doc</a> (Größe: 28,5 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Honor &#x26; Fame]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=133</link>
			<pubDate>Thu, 15 Dec 2011 13:02:12 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=133</guid>
			<description><![CDATA[Als Word Doc einmal die Honor und Fame Regeln in (deutscher) Kurzfassung.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/doc.gif" border="0" alt=".docx" />&nbsp;&nbsp;<a href="attachment.php?aid=40" target="_blank">Honor&amp;Fame.docx</a> (Größe: 13,46 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Als Word Doc einmal die Honor und Fame Regeln in (deutscher) Kurzfassung.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/doc.gif" border="0" alt=".docx" />&nbsp;&nbsp;<a href="attachment.php?aid=40" target="_blank">Honor&amp;Fame.docx</a> (Größe: 13,46 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Aktuelle Kampagne]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=132</link>
			<pubDate>Wed, 14 Dec 2011 20:39:20 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=132</guid>
			<description><![CDATA[Ich habe mal ein Kampagnen Wiki für die aktuelle Kampagne gestartet. Ihr findet es hier: <a href="http://www.obsidianportal.com/campaign/greyhawk-meets-hackmaster/wikis/main-page" target="_blank">Obsidian Portal</a><br />
<br />
Aktuell ist das Wiki mit einer Grundfüllung versorgt und eine erste Karte hochgeladen. Ich werde in den kommenden Tagen und Wochen regelmässig die Informationen updaten... Feedback willkommen! <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Ich habe mal ein Kampagnen Wiki für die aktuelle Kampagne gestartet. Ihr findet es hier: <a href="http://www.obsidianportal.com/campaign/greyhawk-meets-hackmaster/wikis/main-page" target="_blank">Obsidian Portal</a><br />
<br />
Aktuell ist das Wiki mit einer Grundfüllung versorgt und eine erste Karte hochgeladen. Ich werde in den kommenden Tagen und Wochen regelmässig die Informationen updaten... Feedback willkommen! <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nallendil]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=131</link>
			<pubDate>Tue, 06 Dec 2011 08:04:16 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=131</guid>
			<description><![CDATA[Problem: Ich habe bei der Erschaffung irgendwie die Weaponskills überschlagen, jetzt fehlen mir Dolch, Langbogen und eventuell Kampf mit zwei Waffen. Dafür hat er mir dann Tonnenweise Buildingpoints in Geld umgerechnet. <br />
Da ich nicht nochmal würfeln möchte, weil der Hintergrund als Royal Guard und Kriegsveteran ja schon irgendwie interessant ist, können wir das noch nachträglich ändern? <img src="images/smilies/undecided.gif" style="vertical-align: middle;" border="0" alt="Undecided" title="Undecided" /><br />
<br />
<br />
Character Information<br />
Character: Nallendiil 	Player: Cyric<br />
Race: Elf, High 	Class: Swashbuckler 	Level: 1<br />
Homeland: 	Alignment: Neutral-good<br />
Liege/Patron: 	Patron Gawd:<br />
Social Class: Middle Middle Class 	Family/Clan:<br />
Height: 60 	Weight: 101 lbs.<br />
Hair: 	Eyes: 	Sex: Male<br />
Birth Date: 	Handedness: Ambidextrous 	Age: 131<br />
Appearance:<br />
<br />
Abilities<br />
STR: 	16/76 		Hit Prob. 	+2 	Dam Adj. 	+4 	WT. All. 	103 	Max. Press 	220 	Open Doors 	10 	Bend Bars Lift Gates 	12%<br />
DEX: 	18/85 		Defense Adj. 	-4 	Reaction Adj. 	+4 	Missile Adj. 	+5<br />
CON: 	13/54 		HP Adj. 	+1 	System Shock 	85% 	Resurrect Survival 	90% 	Poison Save 		Imm. to Dis./Alc. 	-35% 	Regen./ Heal 	Nil / 1 HP every day<br />
INT: 	13/52 		# of Lang. 	3 	Spell Lvl. 	6 	Learn Ability 	55 	Max. # Spells/Lvl 	9 	Illus. Imm. 		Spell Mis. 	0<br />
WIS: 	12/23 		Magical Def. Adj. 		Bonus Spells 		Spell Fail 	5% 	Spell Imm. 	NO 	Chance Imp. Skill 	5%<br />
CHA: 	9/86 		Max. # Hench. 	4 	Loyalty Base 		React. Adj. 		COM. Mod. 		Hon. Mod. 	-1<br />
COM: 	15/46 	<br />
HON: 	14 		FAME: 	Average Honor d3<br />
<br />
Hit Points<br />
<br />
Hit Points: 24<br />
<br />
Experience Points<br />
<br />
Swashbuckler Experience Points: 0<br />
<br />
Saving Throws<br />
Paralyzation: 15 	Poison: 15 	Death Magic: 15 	Petrification: 16 	Polymorph: 16<br />
Rod: 17 	Staff: 17 	Wand: 17 	HackFrenzy: 16 	HackLust: 16<br />
Breath Weapon: 19 	Apology: 18 	Spells: 18<br />
<br />
<br />
Melee weapons<br />
Weapon 	To hit 	To damage 	Speed Factor 	Type 	T damage 	S damage 	M damage 	L damage 	H damage 	G damage 	BSL<br />
Lance: Heavy horse 			3 	P 	1d6-1 	1d6 	1d8+1 	3d6 	2d10 	2d12 	<br />
Sword: Long 			0 	H 	1d6 	1d6 	1d8 	1d12 	2d6 	2d8 	<br />
<br />
<br />
Missile weapons<br />
Weapon 	To hit 	To damage 	Rate of Fire 	Type 	T damage 	S damage 	M damage 	L damage 	H damage 	G damage 	BSL<br />
<br />
Movement and Encumbrance<br />
Encumbrance: 	Unencumbered 	Light 	Moderate 	Heavy 	Severe 	Jog 	Run<br />
Weight (lbs): 	0-103 	104-129 	130-155 	156-206 	207-309 		<br />
Movement: 	12 	9 	6 	3 	1 	x2 	x3<br />
Currently carrying 152 pounds<br />
<br />
Racial Abilities<br />
Racial Bonuses<br />
Infravision. Elves can see 60 feet in the dark.<br />
90% resistance to Sleep and charm-related spells.<br />
Talents<br />
+1 bonus on to-hit rolls when using a bow of any sort (except crossbow) or when using a short or longsword.<br />
Move Silently. Opponents suffer a -4 penalty to their surprise die rolls. If the elf must open a door or screen to attack, this penalty is reduced to -2.<br />
Detect secret doors on a one-in-six chance (roll a 1 on 1d6).<br />
The Downside<br />
Except for some attribute penalties and class restrictions, none.<br />
<br />
Combatants Guide<br />
<br />
Fighter Background<br />
Type of Training Camp: royal guardsmen<br />
Quality of Basic Training: Average<br />
Results of Basic Training: You gained 1 melee weapon proficiency<br />
Training Accident: You were trampled by pack animals during final field exercises.<br />
Specialty Assignment: Cavalry, light<br />
Quality of Advanced Individual Training: Average<br />
State of Hostilities: war<br />
War: Your regiment beseiged a town of Hostile Nation<br />
Local Attitude to Occupying Force: The locals were hostile, Usually this took the form of being uncooperative whenever you and your fellow soldiers were nearby. There was an active guerilla movement that required frequent patroling to quell disent<br />
Notable Events to Quell Guerilla Movement: You particpated in frequent patrols through rough terrain and were fired upon by snipers 4 times.<br />
Package: None<br />
<br />
Quirks and Flaws<br />
<br />
    Missing Finger<br />
    Sleep Chatter<br />
    Psychotic Aversion to [monster] <br />
<br />
<br />
Skills, Talents and Proficiencies<br />
<br />
    Weapon Proficiencies<br />
        Lance: Heavy horse, basic<br />
        Sword: Long, basic<br />
        Advanced Two-Weapon Fighting, basic <br />
<br />
    Talents<br />
<br />
    Skills<br />
        Swimming 22%<br />
        Swimming: Dog Paddle 56%<br />
        Tracking 22%<br />
        Tumbling 37%<br />
        Social Etiquette 32%<br />
        Snappy Comeback 37%<br />
        Language, Modern: Elf 109%<br />
        Language, Modern: Common 20%<br />
        Reading/Writing: Elf 19%<br />
        Riding, Land-based: Horse 20% <br />
<br />
<br />
Inventory<br />
<br />
    Coins &amp; Money<br />
    48 silver pieces<br />
    1 electrum pieces<br />
    398 gold pieces<br />
    Inherited Weapon: Halberd<br />
    Inherited Armor: Leather<br />
    Inherited Shield/Helmet: Helmet, Leather<br />
    Inherited Mount: Bull<br />
    Inherited Deed: Parcel in country borders - village, home <br />
<br />
    Clothing<br />
    Belt (M) , 0.5 lbs<br />
    Boots, Riding (M) , 2.5 lbs<br />
    Cloak, Fine fur (M) , 6 lbs<br />
    Garments, Common (M) , 3 lbs<br />
    Knife sheath (M) , 0.5 lbs<br />
    Shirt, wool (M) , 0.5 lbs <br />
<br />
    Containers: Packs, Bags, Bottles, etc.<br />
    Backpack , 2 lbs<br />
    Wineskin , 1 lbs <br />
<br />
    Provisions: Rations<br />
    Rations, Iron (1 week's rations) , x5 125 lbs <br />
<br />
    Weapons<br />
    Long bow , 3 lbs<br />
    Dagger , 1 lbs<br />
    Long sword , 4 lbs <br />
<br />
    Weapons: Ammo<br />
    Arrow, Sheaf (6) , x5 3 lbs <br />
<br />
<br />
Family Information<br />
<br />
Father: Dead, Ill-equiped parent<br />
Mother: Dead, Loving parent +5BP<br />
Step Parent: N/A<br />
Birth Order: First born<br />
Sibling 1: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 2: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 3: This sibling is female, a normal sibling, and not a twin.<br />
Sibling 4: This sibling is female, a normal sibling, and not a twin.<br />
Sibling 5: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 6: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 7: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 8: This sibling is male, a devoted friend, and not a twin.<br />
Sibling 9: This sibling is male, dead, a normal sibling, and not a twin.<br />
<br />
This character sheet generated by Steve's No Frill's HackMaster Toolkit copyright 2002 Steve De Chellis.<br />
HackMaster is copyright 2002 Kenzer &amp; Co. All Rights Reserved]]></description>
			<content:encoded><![CDATA[Problem: Ich habe bei der Erschaffung irgendwie die Weaponskills überschlagen, jetzt fehlen mir Dolch, Langbogen und eventuell Kampf mit zwei Waffen. Dafür hat er mir dann Tonnenweise Buildingpoints in Geld umgerechnet. <br />
Da ich nicht nochmal würfeln möchte, weil der Hintergrund als Royal Guard und Kriegsveteran ja schon irgendwie interessant ist, können wir das noch nachträglich ändern? <img src="images/smilies/undecided.gif" style="vertical-align: middle;" border="0" alt="Undecided" title="Undecided" /><br />
<br />
<br />
Character Information<br />
Character: Nallendiil 	Player: Cyric<br />
Race: Elf, High 	Class: Swashbuckler 	Level: 1<br />
Homeland: 	Alignment: Neutral-good<br />
Liege/Patron: 	Patron Gawd:<br />
Social Class: Middle Middle Class 	Family/Clan:<br />
Height: 60 	Weight: 101 lbs.<br />
Hair: 	Eyes: 	Sex: Male<br />
Birth Date: 	Handedness: Ambidextrous 	Age: 131<br />
Appearance:<br />
<br />
Abilities<br />
STR: 	16/76 		Hit Prob. 	+2 	Dam Adj. 	+4 	WT. All. 	103 	Max. Press 	220 	Open Doors 	10 	Bend Bars Lift Gates 	12%<br />
DEX: 	18/85 		Defense Adj. 	-4 	Reaction Adj. 	+4 	Missile Adj. 	+5<br />
CON: 	13/54 		HP Adj. 	+1 	System Shock 	85% 	Resurrect Survival 	90% 	Poison Save 		Imm. to Dis./Alc. 	-35% 	Regen./ Heal 	Nil / 1 HP every day<br />
INT: 	13/52 		# of Lang. 	3 	Spell Lvl. 	6 	Learn Ability 	55 	Max. # Spells/Lvl 	9 	Illus. Imm. 		Spell Mis. 	0<br />
WIS: 	12/23 		Magical Def. Adj. 		Bonus Spells 		Spell Fail 	5% 	Spell Imm. 	NO 	Chance Imp. Skill 	5%<br />
CHA: 	9/86 		Max. # Hench. 	4 	Loyalty Base 		React. Adj. 		COM. Mod. 		Hon. Mod. 	-1<br />
COM: 	15/46 	<br />
HON: 	14 		FAME: 	Average Honor d3<br />
<br />
Hit Points<br />
<br />
Hit Points: 24<br />
<br />
Experience Points<br />
<br />
Swashbuckler Experience Points: 0<br />
<br />
Saving Throws<br />
Paralyzation: 15 	Poison: 15 	Death Magic: 15 	Petrification: 16 	Polymorph: 16<br />
Rod: 17 	Staff: 17 	Wand: 17 	HackFrenzy: 16 	HackLust: 16<br />
Breath Weapon: 19 	Apology: 18 	Spells: 18<br />
<br />
<br />
Melee weapons<br />
Weapon 	To hit 	To damage 	Speed Factor 	Type 	T damage 	S damage 	M damage 	L damage 	H damage 	G damage 	BSL<br />
Lance: Heavy horse 			3 	P 	1d6-1 	1d6 	1d8+1 	3d6 	2d10 	2d12 	<br />
Sword: Long 			0 	H 	1d6 	1d6 	1d8 	1d12 	2d6 	2d8 	<br />
<br />
<br />
Missile weapons<br />
Weapon 	To hit 	To damage 	Rate of Fire 	Type 	T damage 	S damage 	M damage 	L damage 	H damage 	G damage 	BSL<br />
<br />
Movement and Encumbrance<br />
Encumbrance: 	Unencumbered 	Light 	Moderate 	Heavy 	Severe 	Jog 	Run<br />
Weight (lbs): 	0-103 	104-129 	130-155 	156-206 	207-309 		<br />
Movement: 	12 	9 	6 	3 	1 	x2 	x3<br />
Currently carrying 152 pounds<br />
<br />
Racial Abilities<br />
Racial Bonuses<br />
Infravision. Elves can see 60 feet in the dark.<br />
90% resistance to Sleep and charm-related spells.<br />
Talents<br />
+1 bonus on to-hit rolls when using a bow of any sort (except crossbow) or when using a short or longsword.<br />
Move Silently. Opponents suffer a -4 penalty to their surprise die rolls. If the elf must open a door or screen to attack, this penalty is reduced to -2.<br />
Detect secret doors on a one-in-six chance (roll a 1 on 1d6).<br />
The Downside<br />
Except for some attribute penalties and class restrictions, none.<br />
<br />
Combatants Guide<br />
<br />
Fighter Background<br />
Type of Training Camp: royal guardsmen<br />
Quality of Basic Training: Average<br />
Results of Basic Training: You gained 1 melee weapon proficiency<br />
Training Accident: You were trampled by pack animals during final field exercises.<br />
Specialty Assignment: Cavalry, light<br />
Quality of Advanced Individual Training: Average<br />
State of Hostilities: war<br />
War: Your regiment beseiged a town of Hostile Nation<br />
Local Attitude to Occupying Force: The locals were hostile, Usually this took the form of being uncooperative whenever you and your fellow soldiers were nearby. There was an active guerilla movement that required frequent patroling to quell disent<br />
Notable Events to Quell Guerilla Movement: You particpated in frequent patrols through rough terrain and were fired upon by snipers 4 times.<br />
Package: None<br />
<br />
Quirks and Flaws<br />
<br />
    Missing Finger<br />
    Sleep Chatter<br />
    Psychotic Aversion to [monster] <br />
<br />
<br />
Skills, Talents and Proficiencies<br />
<br />
    Weapon Proficiencies<br />
        Lance: Heavy horse, basic<br />
        Sword: Long, basic<br />
        Advanced Two-Weapon Fighting, basic <br />
<br />
    Talents<br />
<br />
    Skills<br />
        Swimming 22%<br />
        Swimming: Dog Paddle 56%<br />
        Tracking 22%<br />
        Tumbling 37%<br />
        Social Etiquette 32%<br />
        Snappy Comeback 37%<br />
        Language, Modern: Elf 109%<br />
        Language, Modern: Common 20%<br />
        Reading/Writing: Elf 19%<br />
        Riding, Land-based: Horse 20% <br />
<br />
<br />
Inventory<br />
<br />
    Coins &amp; Money<br />
    48 silver pieces<br />
    1 electrum pieces<br />
    398 gold pieces<br />
    Inherited Weapon: Halberd<br />
    Inherited Armor: Leather<br />
    Inherited Shield/Helmet: Helmet, Leather<br />
    Inherited Mount: Bull<br />
    Inherited Deed: Parcel in country borders - village, home <br />
<br />
    Clothing<br />
    Belt (M) , 0.5 lbs<br />
    Boots, Riding (M) , 2.5 lbs<br />
    Cloak, Fine fur (M) , 6 lbs<br />
    Garments, Common (M) , 3 lbs<br />
    Knife sheath (M) , 0.5 lbs<br />
    Shirt, wool (M) , 0.5 lbs <br />
<br />
    Containers: Packs, Bags, Bottles, etc.<br />
    Backpack , 2 lbs<br />
    Wineskin , 1 lbs <br />
<br />
    Provisions: Rations<br />
    Rations, Iron (1 week's rations) , x5 125 lbs <br />
<br />
    Weapons<br />
    Long bow , 3 lbs<br />
    Dagger , 1 lbs<br />
    Long sword , 4 lbs <br />
<br />
    Weapons: Ammo<br />
    Arrow, Sheaf (6) , x5 3 lbs <br />
<br />
<br />
Family Information<br />
<br />
Father: Dead, Ill-equiped parent<br />
Mother: Dead, Loving parent +5BP<br />
Step Parent: N/A<br />
Birth Order: First born<br />
Sibling 1: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 2: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 3: This sibling is female, a normal sibling, and not a twin.<br />
Sibling 4: This sibling is female, a normal sibling, and not a twin.<br />
Sibling 5: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 6: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 7: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 8: This sibling is male, a devoted friend, and not a twin.<br />
Sibling 9: This sibling is male, dead, a normal sibling, and not a twin.<br />
<br />
This character sheet generated by Steve's No Frill's HackMaster Toolkit copyright 2002 Steve De Chellis.<br />
HackMaster is copyright 2002 Kenzer &amp; Co. All Rights Reserved]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lilwen]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=129</link>
			<pubDate>Thu, 24 Nov 2011 19:10:42 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=129</guid>
			<description><![CDATA[Character Information <br />
Name: Lilwen                                 Player: Steffi <br />
Race: Half-elf                               Class: Magic-User/Thief 1/1 <br />
Homeland:                                    Alignment: Neutral-good   <br />
Liege/Patron:                                Patron Gawd: <br />
Social Class: Lower Middle Class             Family/Clan: <br />
Height: 64              Weight: 112             lbs Age: 36              <br />
Hair:                 Eyes:                 <br />
Sex: Female     Birth Date:                  Handeness:  Right           <br />
Appearance: <br />
 <br />
                                         Ability Scores <br />
Strength:     15/14   to hit: +1  dam adj: +3 weight all: 86 open doors: 9 Bend Bars: 9 <br />
Dexterity:    14/14   defense adj: -1  reaction adj: +1 missile adj: +2 <br />
Constitution: 12/24   HP adj: +1  sys shock: 80 Resurrect surv: 85 poison save: imm to dis/alc: -30% regen/heal Nil / 1 HP every day<br />
Intelligence: 16/19   # of lang: 5 spell lvl: 8 learn ability: 70 max # spells: 11 Ill imm:   spell mishap 0 <br />
Wisdom:       13/26   magical def adj:   bonus spells: 1 spell fail: 0 spell imm: NO chance imp skill 5 <br />
Charisma:     12/4    max # hench: 5 loyalty base:   react adj:   COM mod:   HON mod +1 <br />
Comeliness:   15/28   <br />
Honor:        15  Average Honor d3  <br />
Fame: <br />
 <br />
Hit Points: 23    <br />
<br />
Magic-User lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
Thief lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
<br />
                                          Saving Throws <br />
Paralyzation: 14     Poison: 14     Death Magic: 14 <br />
Petrification: 13    Polymorph: 13    <br />
Rod: 11              Staff: 11      Wand: 11    <br />
HackFrenzy: 13       HackLust: 13    <br />
Breath Weapon: 15    Apology: 16    Spells: 12 <br />
 <br />
                               Melee Weapons <br />
Weapon                   |Hit|Damage|Spd|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Dagger                   |   |      |-3 |P   |1d6+1|1d6  |1d6-1|1d6-2|1d6-3|1d6-4|   <br />
Sword: Long              |   |      |0  |H   |1d6  |1d6  |1d8  |1d12 |2d6  |2d8  |   <br />
<br />
                              Missile Weapons <br />
Weapon                   |Hit|Damage|ROF|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
<br />
                     Movement and Encumbrance <br />
Encumbrance (lbs) | Unencumbered |   Light    |  Moderate   |  Heavy   |   Severe  <br />
                  |86            |87          |109          |130       |173         <br />
23.50             |12            |9           |6            |3         |1           <br />
<br />
                          Magic-User Information <br />
<br />
                     Magic-User Background <br />
Location of School: Remote <br />
Type of School: Local College <br />
Quality of Master, Nurture: Indifferent <br />
Quality of Master, Education: Average <br />
Graduating Class Size: Crowded <br />
Classroom Equipment: Average <br />
Graduating Rank: Perennialy on Academic Probation <br />
Package: None <br />
<br />
                          Spell Progression <br />
 Lvl1 | Lvl2 | Lvl3 | Lvl4 | Lvl5 | Lvl6 | Lvl7 | Lvl8 | Lvl9 <br />
 4    | 0    | 0    | 0    | 0    | 0    | 0    | 0    | 0    <br />
<br />
                               Spell Planner <br />
 Mem | Name <br />
OOOOO| Air of Legitimacy <br />
OOOOO| Distract <br />
OOOOO| Feign Toughness <br />
OOOOO| Menacing Scowl <br />
OOOOO| Poker Face <br />
OOOOO| Unlock <br />
OOOOO| Creak <br />
OOOOO| Footfall <br />
OOOOO| Colored Lights <br />
OOOOO| Mask <br />
OOOOO| Mirage <br />
OOOOO| Noise <br />
OOOOO| Fog Vision <br />
OOOOO| Read Magic <br />
OOOOO| Write <br />
                          Thief Abilities <br />
SKILL             | Base |  No   | Elven | Studded Leather <br />
                  |      | Armor | Chain | Ring Mail <br />
                  |      |       |       | Padded <br />
Pick Pockets      | 20   | 25    | 0     | -5   <br />
Open Locks        | 30   | 30    | 25    | 20   <br />
Find Traps        | 25   | 25    | 20    | 15   <br />
Remove Traps      | 25   | 25    | 20    | 15   <br />
Move Silently     | 10   | 20    | 0     | -5   <br />
Hide in Shadows   | 15   | 20    | 5     | 0    <br />
Detect Noise      | 15   | 15    | 10    | 10   <br />
Climb Walls       | 60   | 70    | 40    | 35   <br />
 <br />
Read Languages    | 0    | 0     | 0     | 0    <br />
 <br />
<br />
                          Quirks and Flaws <br />
<br />
Albino <br />
Sadistic <br />
<br />
                Proficiencies, Talents &amp; Skills <br />
<br />
Weapon Proficiencies <br />
Dagger - Basic <br />
Sword: Long - Basic <br />
<br />
Talents <br />
Photographic Memory <br />
Sword Bonus x1 <br />
Magic Trap Sense <br />
<br />
Skills <br />
Arcane Lore 21% <br />
Leadership: Basic 19% <br />
Armor Maintenance 100% <br />
Maintenance/Upkeep (General) 100% <br />
Weapon Maintenance 100% <br />
Haggle 18% <br />
Liar, Skilled 20% <br />
Looting, Basic 17% <br />
Idle Gossip 44% <br />
Arcane Speak 21% <br />
Observation 22% <br />
Ancient History: Flaness 18% <br />
Local History: Verbobonc 16% <br />
Language, Modern: Common 100% <br />
Reading/Writing: Common 19% <br />
Riding, Land-based: Horse 17% <br />
<br />
<br />
                          Inventory <br />
<br />
Coins &amp; Money <br />
6 Copper Pieces <br />
4 Silver Pieces <br />
1 Electrum Pieces <br />
5 Gold Pieces <br />
Clothing <br />
Belt (M)                                 0.50 lbs <br />
Boots, Soft (M)                          2.00 lbs <br />
Robe, Common (M)                         3.00 lbs <br />
<br />
Light Sources <br />
Torch                                    x4 4.00 lbs <br />
<br />
Armor and Related Items <br />
Armor, Padded (M)                        10.00 lbs <br />
<br />
Weapons <br />
Dagger                                   1.00 lbs <br />
<br />
<br />
                          Family Information <br />
<br />
Father: Alive, Loving parent +5BP <br />
Mother: Alive, Loving parent +5BP <br />
Step Parent: N/A <br />
Birth Order: Last born <br />
Sibling 1:  This sibling is female, a normal sibling, and not a twin. <br />
Sibling 2:  This sibling is female, a normal sibling, and not a twin. <br />
<br />
<br />
                                    Notes]]></description>
			<content:encoded><![CDATA[Character Information <br />
Name: Lilwen                                 Player: Steffi <br />
Race: Half-elf                               Class: Magic-User/Thief 1/1 <br />
Homeland:                                    Alignment: Neutral-good   <br />
Liege/Patron:                                Patron Gawd: <br />
Social Class: Lower Middle Class             Family/Clan: <br />
Height: 64              Weight: 112             lbs Age: 36              <br />
Hair:                 Eyes:                 <br />
Sex: Female     Birth Date:                  Handeness:  Right           <br />
Appearance: <br />
 <br />
                                         Ability Scores <br />
Strength:     15/14   to hit: +1  dam adj: +3 weight all: 86 open doors: 9 Bend Bars: 9 <br />
Dexterity:    14/14   defense adj: -1  reaction adj: +1 missile adj: +2 <br />
Constitution: 12/24   HP adj: +1  sys shock: 80 Resurrect surv: 85 poison save: imm to dis/alc: -30% regen/heal Nil / 1 HP every day<br />
Intelligence: 16/19   # of lang: 5 spell lvl: 8 learn ability: 70 max # spells: 11 Ill imm:   spell mishap 0 <br />
Wisdom:       13/26   magical def adj:   bonus spells: 1 spell fail: 0 spell imm: NO chance imp skill 5 <br />
Charisma:     12/4    max # hench: 5 loyalty base:   react adj:   COM mod:   HON mod +1 <br />
Comeliness:   15/28   <br />
Honor:        15  Average Honor d3  <br />
Fame: <br />
 <br />
Hit Points: 23    <br />
<br />
Magic-User lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
Thief lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
<br />
                                          Saving Throws <br />
Paralyzation: 14     Poison: 14     Death Magic: 14 <br />
Petrification: 13    Polymorph: 13    <br />
Rod: 11              Staff: 11      Wand: 11    <br />
HackFrenzy: 13       HackLust: 13    <br />
Breath Weapon: 15    Apology: 16    Spells: 12 <br />
 <br />
                               Melee Weapons <br />
Weapon                   |Hit|Damage|Spd|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Dagger                   |   |      |-3 |P   |1d6+1|1d6  |1d6-1|1d6-2|1d6-3|1d6-4|   <br />
Sword: Long              |   |      |0  |H   |1d6  |1d6  |1d8  |1d12 |2d6  |2d8  |   <br />
<br />
                              Missile Weapons <br />
Weapon                   |Hit|Damage|ROF|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
<br />
                     Movement and Encumbrance <br />
Encumbrance (lbs) | Unencumbered |   Light    |  Moderate   |  Heavy   |   Severe  <br />
                  |86            |87          |109          |130       |173         <br />
23.50             |12            |9           |6            |3         |1           <br />
<br />
                          Magic-User Information <br />
<br />
                     Magic-User Background <br />
Location of School: Remote <br />
Type of School: Local College <br />
Quality of Master, Nurture: Indifferent <br />
Quality of Master, Education: Average <br />
Graduating Class Size: Crowded <br />
Classroom Equipment: Average <br />
Graduating Rank: Perennialy on Academic Probation <br />
Package: None <br />
<br />
                          Spell Progression <br />
 Lvl1 | Lvl2 | Lvl3 | Lvl4 | Lvl5 | Lvl6 | Lvl7 | Lvl8 | Lvl9 <br />
 4    | 0    | 0    | 0    | 0    | 0    | 0    | 0    | 0    <br />
<br />
                               Spell Planner <br />
 Mem | Name <br />
OOOOO| Air of Legitimacy <br />
OOOOO| Distract <br />
OOOOO| Feign Toughness <br />
OOOOO| Menacing Scowl <br />
OOOOO| Poker Face <br />
OOOOO| Unlock <br />
OOOOO| Creak <br />
OOOOO| Footfall <br />
OOOOO| Colored Lights <br />
OOOOO| Mask <br />
OOOOO| Mirage <br />
OOOOO| Noise <br />
OOOOO| Fog Vision <br />
OOOOO| Read Magic <br />
OOOOO| Write <br />
                          Thief Abilities <br />
SKILL             | Base |  No   | Elven | Studded Leather <br />
                  |      | Armor | Chain | Ring Mail <br />
                  |      |       |       | Padded <br />
Pick Pockets      | 20   | 25    | 0     | -5   <br />
Open Locks        | 30   | 30    | 25    | 20   <br />
Find Traps        | 25   | 25    | 20    | 15   <br />
Remove Traps      | 25   | 25    | 20    | 15   <br />
Move Silently     | 10   | 20    | 0     | -5   <br />
Hide in Shadows   | 15   | 20    | 5     | 0    <br />
Detect Noise      | 15   | 15    | 10    | 10   <br />
Climb Walls       | 60   | 70    | 40    | 35   <br />
 <br />
Read Languages    | 0    | 0     | 0     | 0    <br />
 <br />
<br />
                          Quirks and Flaws <br />
<br />
Albino <br />
Sadistic <br />
<br />
                Proficiencies, Talents &amp; Skills <br />
<br />
Weapon Proficiencies <br />
Dagger - Basic <br />
Sword: Long - Basic <br />
<br />
Talents <br />
Photographic Memory <br />
Sword Bonus x1 <br />
Magic Trap Sense <br />
<br />
Skills <br />
Arcane Lore 21% <br />
Leadership: Basic 19% <br />
Armor Maintenance 100% <br />
Maintenance/Upkeep (General) 100% <br />
Weapon Maintenance 100% <br />
Haggle 18% <br />
Liar, Skilled 20% <br />
Looting, Basic 17% <br />
Idle Gossip 44% <br />
Arcane Speak 21% <br />
Observation 22% <br />
Ancient History: Flaness 18% <br />
Local History: Verbobonc 16% <br />
Language, Modern: Common 100% <br />
Reading/Writing: Common 19% <br />
Riding, Land-based: Horse 17% <br />
<br />
<br />
                          Inventory <br />
<br />
Coins &amp; Money <br />
6 Copper Pieces <br />
4 Silver Pieces <br />
1 Electrum Pieces <br />
5 Gold Pieces <br />
Clothing <br />
Belt (M)                                 0.50 lbs <br />
Boots, Soft (M)                          2.00 lbs <br />
Robe, Common (M)                         3.00 lbs <br />
<br />
Light Sources <br />
Torch                                    x4 4.00 lbs <br />
<br />
Armor and Related Items <br />
Armor, Padded (M)                        10.00 lbs <br />
<br />
Weapons <br />
Dagger                                   1.00 lbs <br />
<br />
<br />
                          Family Information <br />
<br />
Father: Alive, Loving parent +5BP <br />
Mother: Alive, Loving parent +5BP <br />
Step Parent: N/A <br />
Birth Order: Last born <br />
Sibling 1:  This sibling is female, a normal sibling, and not a twin. <br />
Sibling 2:  This sibling is female, a normal sibling, and not a twin. <br />
<br />
<br />
                                    Notes]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cleric of Pelor]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=128</link>
			<pubDate>Tue, 22 Nov 2011 07:44:37 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=128</guid>
			<description><![CDATA[Hier eine gute Seite zum Thema: <a href="http://www.obsidianportal.com/campaign/greyhawk-return-to-the-classic/wikis/pelor" target="_blank">Pelor</a>]]></description>
			<content:encoded><![CDATA[Hier eine gute Seite zum Thema: <a href="http://www.obsidianportal.com/campaign/greyhawk-return-to-the-classic/wikis/pelor" target="_blank">Pelor</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Neuer Mitspieler]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=127</link>
			<pubDate>Mon, 21 Nov 2011 10:03:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=127</guid>
			<description><![CDATA[So - ein Ausgleich für die Abwesenheit von Olli und Jan ist ebenfalls in Arbeit und sieht gut aus. Mehr dazu an dieser Stelle. <br />
Wäre entsprechende gut, wenn ihr den vorgeschlagenen Termin bestätigen (oder durch Gegenvorschlag anpassen) könntet, damit dieser gleich kommuniziert werden kann. <br />
<br />
greetz!]]></description>
			<content:encoded><![CDATA[So - ein Ausgleich für die Abwesenheit von Olli und Jan ist ebenfalls in Arbeit und sieht gut aus. Mehr dazu an dieser Stelle. <br />
Wäre entsprechende gut, wenn ihr den vorgeschlagenen Termin bestätigen (oder durch Gegenvorschlag anpassen) könntet, damit dieser gleich kommuniziert werden kann. <br />
<br />
greetz!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nächster Termin]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=126</link>
			<pubDate>Mon, 21 Nov 2011 07:23:56 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=126</guid>
			<description><![CDATA[Vorschlag: Montag, 5.12., abhängig davon, wie weit die Charaktere bis dahin sind.]]></description>
			<content:encoded><![CDATA[Vorschlag: Montag, 5.12., abhängig davon, wie weit die Charaktere bis dahin sind.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Downloads]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=125</link>
			<pubDate>Mon, 21 Nov 2011 07:21:39 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=125</guid>
			<description><![CDATA[Ich habe euch erst einmal alle wichtigen Handbücher, den Charakter Creator, sowie eine Liste von Skills &amp; Talens in unsere Dropbox hochgeladen. Was fehlt euch noch?<br />
<br />
Zur Greyhawk Player's Guide der Hinweis, dass wir VOR den Greyhawk Wars spielen. Aber für den generellen Üblick sollte das Büchlein trotzdem ganz nett sein. Btw: Lars, dein Cleric muss einem Gott folgen, der NG ist - ich hatte auf die worshipper alignement geschaut, aber die alignement des Gottes ist ausschlaggebend. <br />
<br />
Fertige Charaktere bitte als HMTK File an mich. Thx!]]></description>
			<content:encoded><![CDATA[Ich habe euch erst einmal alle wichtigen Handbücher, den Charakter Creator, sowie eine Liste von Skills &amp; Talens in unsere Dropbox hochgeladen. Was fehlt euch noch?<br />
<br />
Zur Greyhawk Player's Guide der Hinweis, dass wir VOR den Greyhawk Wars spielen. Aber für den generellen Üblick sollte das Büchlein trotzdem ganz nett sein. Btw: Lars, dein Cleric muss einem Gott folgen, der NG ist - ich hatte auf die worshipper alignement geschaut, aber die alignement des Gottes ist ausschlaggebend. <br />
<br />
Fertige Charaktere bitte als HMTK File an mich. Thx!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cats that look like Hitler]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=119</link>
			<pubDate>Sun, 23 Jan 2011 15:24:52 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=119</guid>
			<description><![CDATA[Um mal wieder was zum Thema "Führer" zu posten:<br />
<br />
<a href="http://www.catsthatlooklikehitler.com/cgi-bin/seigmiaow.pl" target="_blank">http://www.catsthatlooklikehitler.com/cg...igmiaow.pl</a><br />
<br />
<img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></description>
			<content:encoded><![CDATA[Um mal wieder was zum Thema "Führer" zu posten:<br />
<br />
<a href="http://www.catsthatlooklikehitler.com/cgi-bin/seigmiaow.pl" target="_blank">http://www.catsthatlooklikehitler.com/cg...igmiaow.pl</a><br />
<br />
<img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ruins of Adventures: Helden Stati]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=101</link>
			<pubDate>Mon, 23 Aug 2010 15:40:48 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=101</guid>
			<description><![CDATA[<span style="font-weight: bold;">Bartos</span> <br />
<br />
Fluch der Shar Prieserin (nach Behandlung nur noch balbblind, aber der Fluch wird mit der Zeit wieder in voller Stärke durchschlagen)<br />
<br />
Geas Zauber durch Gendor, den Hausmagier des Cadorno. Auswirkung:<br />
<br />
<br />
<span style="font-weight: bold;">Stanis v. Tratsch</span><br />
Hat die Option, das mag. Langschwert des Tyrs aus dem Tempel in Phlan zu verlagen.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Bartos</span> <br />
<br />
Fluch der Shar Prieserin (nach Behandlung nur noch balbblind, aber der Fluch wird mit der Zeit wieder in voller Stärke durchschlagen)<br />
<br />
Geas Zauber durch Gendor, den Hausmagier des Cadorno. Auswirkung:<br />
<br />
<br />
<span style="font-weight: bold;">Stanis v. Tratsch</span><br />
Hat die Option, das mag. Langschwert des Tyrs aus dem Tempel in Phlan zu verlagen.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ruins of Adventures: Örtlichkeiten]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=100</link>
			<pubDate>Mon, 23 Aug 2010 15:19:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=100</guid>
			<description><![CDATA[Hier werde ich Örtlichkeiten auflisten (und ggf. um Kartenmaterial ergänzen), die ihr im Verlauf der Kampagne kennen lernt.<br />
<br />
Bitte ergänzt die Angaben ggf. um eure Anmerkungen...]]></description>
			<content:encoded><![CDATA[Hier werde ich Örtlichkeiten auflisten (und ggf. um Kartenmaterial ergänzen), die ihr im Verlauf der Kampagne kennen lernt.<br />
<br />
Bitte ergänzt die Angaben ggf. um eure Anmerkungen...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ruins of Adventures: NSCs]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=99</link>
			<pubDate>Mon, 23 Aug 2010 14:57:11 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=99</guid>
			<description><![CDATA[Hier werde ich NSCs auflisten, die ihr im Verlauf der Kampagne kennen lernt.<br />
<br />
Bitte ergänzt die Angaben ggf. um eure Anmerkungen...]]></description>
			<content:encoded><![CDATA[Hier werde ich NSCs auflisten, die ihr im Verlauf der Kampagne kennen lernt.<br />
<br />
Bitte ergänzt die Angaben ggf. um eure Anmerkungen...]]></content:encoded>
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			<title><![CDATA[Charakterentwicklung]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=81</link>
			<pubDate>Mon, 17 May 2010 08:56:30 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=81</guid>
			<description><![CDATA[Hola!<br />
<br />
Wenn ihr bestimmte Ideen habt, wie und wohin sich eure Charaktere entwickeln sollen, dann postet das doch ganz einfach. Für "geheime" Dinge einfach ne PM schicken... <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></description>
			<content:encoded><![CDATA[Hola!<br />
<br />
Wenn ihr bestimmte Ideen habt, wie und wohin sich eure Charaktere entwickeln sollen, dann postet das doch ganz einfach. Für "geheime" Dinge einfach ne PM schicken... <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></content:encoded>
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			<title><![CDATA[Ruins of Adventures - Bibliothek]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=80</link>
			<pubDate>Mon, 17 May 2010 08:50:07 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=80</guid>
			<description><![CDATA[Die von euch in der Bibliothek gefundenen Text Fragmente:<br />
<br />
<blockquote><cite>Zitat:</cite>“Fountains and pools hold great<br />
power that can only be reached by<br />
performing proper ceremonies.<br />
Most sure of these is immersion, for<br />
in this way the bather surrenders<br />
himself to the spirit of the water.<br />
That spirit or some portion of it<br />
thereafter enters into the bather,<br />
whereby he gains great powers.<br />
Woe to the weak-willed whose spirits<br />
are sure to be consumed by<br />
demons that put even the strong at<br />
great risk. Yurax holds that the<br />
Falls of lxce are greatest of all<br />
these. Morden writes that the Pool<br />
of Radiance is greater still.”</blockquote>
<br />
<blockquote><cite>Zitat:</cite>“...and seated foremost in the Hall<br />
of Minor Courtiers were the lesser<br />
powers: Maram of the Great Spear;<br />
Haask, Voice of Hargut; Tyranthraxus<br />
the Flamed One; Borem of<br />
the Lake of Boiling Mud; and Camnod<br />
the Unseen. These too fell<br />
down and became servants of the<br />
great lord Bane.”</blockquote>
<br />
<blockquote><cite>Zitat:</cite>“Ten days ride north of the Varm is<br />
a barren and dead country called<br />
the Lee-wai, land-in-pain or land-ofcaused-<br />
pain. Further to the south<br />
this place is know as the Tortured<br />
Land. It is said to be an evil place,<br />
shunned by the Riders. They speak<br />
little of this land but yearly during<br />
Ches they make a trip into its heart.<br />
Their they go to adorate the spirit of<br />
a glowing. spring. This they have<br />
done for ages and so shall they do<br />
for years to come.”</blockquote>
<br />
<blockquote><cite>Zitat:</cite>"At this time their ruling the Twistnamed<br />
Tyranthraxus. He strode<br />
before his armies cloaked in flame<br />
and led the Riders out of the waste.<br />
At his hand the kingdom of Barze<br />
was conquered. Turning south he<br />
led his army to conquer the Horreb<br />
and the Vane. Tyranthraxus was a<br />
cruel man and leveled all that he<br />
had taken, murdering the princes<br />
of these lands. But the flame that<br />
surrounded him consumed him,<br />
destroying his body. Freed of its<br />
shell, it flew among the men of his<br />
army, lighting on each and claiming<br />
it. It was then when Baron Schodt<br />
imprisoned Tyranthraxus in a vial<br />
of water which shone like the light<br />
of day. This he sank in the watery<br />
depths of Lake Longreach, defeating<br />
the armies Tyranthraxus had<br />
raised.”</blockquote>
]]></description>
			<content:encoded><![CDATA[Die von euch in der Bibliothek gefundenen Text Fragmente:<br />
<br />
<blockquote><cite>Zitat:</cite>“Fountains and pools hold great<br />
power that can only be reached by<br />
performing proper ceremonies.<br />
Most sure of these is immersion, for<br />
in this way the bather surrenders<br />
himself to the spirit of the water.<br />
That spirit or some portion of it<br />
thereafter enters into the bather,<br />
whereby he gains great powers.<br />
Woe to the weak-willed whose spirits<br />
are sure to be consumed by<br />
demons that put even the strong at<br />
great risk. Yurax holds that the<br />
Falls of lxce are greatest of all<br />
these. Morden writes that the Pool<br />
of Radiance is greater still.”</blockquote>
<br />
<blockquote><cite>Zitat:</cite>“...and seated foremost in the Hall<br />
of Minor Courtiers were the lesser<br />
powers: Maram of the Great Spear;<br />
Haask, Voice of Hargut; Tyranthraxus<br />
the Flamed One; Borem of<br />
the Lake of Boiling Mud; and Camnod<br />
the Unseen. These too fell<br />
down and became servants of the<br />
great lord Bane.”</blockquote>
<br />
<blockquote><cite>Zitat:</cite>“Ten days ride north of the Varm is<br />
a barren and dead country called<br />
the Lee-wai, land-in-pain or land-ofcaused-<br />
pain. Further to the south<br />
this place is know as the Tortured<br />
Land. It is said to be an evil place,<br />
shunned by the Riders. They speak<br />
little of this land but yearly during<br />
Ches they make a trip into its heart.<br />
Their they go to adorate the spirit of<br />
a glowing. spring. This they have<br />
done for ages and so shall they do<br />
for years to come.”</blockquote>
<br />
<blockquote><cite>Zitat:</cite>"At this time their ruling the Twistnamed<br />
Tyranthraxus. He strode<br />
before his armies cloaked in flame<br />
and led the Riders out of the waste.<br />
At his hand the kingdom of Barze<br />
was conquered. Turning south he<br />
led his army to conquer the Horreb<br />
and the Vane. Tyranthraxus was a<br />
cruel man and leveled all that he<br />
had taken, murdering the princes<br />
of these lands. But the flame that<br />
surrounded him consumed him,<br />
destroying his body. Freed of its<br />
shell, it flew among the men of his<br />
army, lighting on each and claiming<br />
it. It was then when Baron Schodt<br />
imprisoned Tyranthraxus in a vial<br />
of water which shone like the light<br />
of day. This he sank in the watery<br />
depths of Lake Longreach, defeating<br />
the armies Tyranthraxus had<br />
raised.”</blockquote>
]]></content:encoded>
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			<title><![CDATA[Spielleitertips]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=70</link>
			<pubDate>Sun, 10 Jan 2010 16:24:22 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=70</guid>
			<description><![CDATA[Hi Hauke, sehe deine Spielleitertips im Blog. Habe mal was ähnliches angefangen, ohne es zu Ende zu bringen. War zu dem Zeitpunkt grosser Fan der alten MERP Module und habe die Tips danach zu Papier gebracht. Siehe Anhang, vielleicht kannst du es gebrauchen.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/pdf.gif" border="0" alt=".pdf" />&nbsp;&nbsp;<a href="attachment.php?aid=9" target="_blank">Teil2.pdf</a> (Größe: 467,82 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi Hauke, sehe deine Spielleitertips im Blog. Habe mal was ähnliches angefangen, ohne es zu Ende zu bringen. War zu dem Zeitpunkt grosser Fan der alten MERP Module und habe die Tips danach zu Papier gebracht. Siehe Anhang, vielleicht kannst du es gebrauchen.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/pdf.gif" border="0" alt=".pdf" />&nbsp;&nbsp;<a href="attachment.php?aid=9" target="_blank">Teil2.pdf</a> (Größe: 467,82 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Jarlstal Karte]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=65</link>
			<pubDate>Thu, 10 Dec 2009 20:42:42 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=65</guid>
			<description><![CDATA[Nach vier Millionen Kliks, siebzehn tausend Veränderung bin ich endlich fertig mit der dritten Version meiner Kampagnen-Karten. Enjoy.<br />
<br />
<a href="http://mapventures.com/09/map.html" target="_blank">http://mapventures.com/09/map.html</a>]]></description>
			<content:encoded><![CDATA[Nach vier Millionen Kliks, siebzehn tausend Veränderung bin ich endlich fertig mit der dritten Version meiner Kampagnen-Karten. Enjoy.<br />
<br />
<a href="http://mapventures.com/09/map.html" target="_blank">http://mapventures.com/09/map.html</a>]]></content:encoded>
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