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		<title><![CDATA[Forum von www.cyric.de - Alle Foren]]></title>
		<link>http://www.cyric.de/forum/</link>
		<description><![CDATA[Forum von www.cyric.de - http://www.cyric.de/forum]]></description>
		<pubDate>Fri, 18 May 2012 11:28:13 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Kagranussi von Darbenak]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=145</link>
			<pubDate>Sun, 22 Apr 2012 10:57:25 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=145</guid>
			<description><![CDATA[Character Information <br />
Name: Kagranussi                             Player: Ich <br />
Race: Dwarf                                  Class: Cleric 1 <br />
Homeland:                                    Alignment: Chaotic-good   <br />
Liege/Patron:                               Patron Gawd: Kord<br />
Social Class: Middle Upper Class             Family/Clan: Darbenak<br />
Height: 52              Weight: 152             lbs Age: 58              <br />
Hair:Braun            Eyes: Braun/Weiß                 <br />
Sex: Male       Birth Date:                  Handeness:  Right           <br />
Appearance: Markante Gesichtszüge, das blinde Auge schielt nach Außen.<br />
 <br />
                                         Ability Scores <br />
Strength:     13/98   to hit: +1  dam adj: +1 weight all: 71 open doors: 8 Bend Bars: 6 <br />
Dexterity:    12/75   defense adj:    reaction adj:   missile adj: +1 <br />
Constitution: 17/77   HP adj: +3  sys shock: 97 Resurrect surv: 98 poison save:   <br />
                      imm to dis/alc: -55% regen/heal Nil / 1 HP every day<br />
Intelligence: 11/42   # of lang: 2 spell lvl: 5 learn ability: 45 max # spells: 7 <br />
                      Ill imm:   spell mishap 10 <br />
Wisdom:       16/17   magical def adj: +2 bonus spells: 2-2 spell fail: 0 spell imm: NO <br />
                      chance imp skill 8 <br />
Charisma:     8 /19   max # hench: 3 loyalty base: -1 react adj:   COM mod: -1 HON mod -2 <br />
Comeliness:   9 /15   <br />
Honor:        15  Average Honor d3  <br />
Fame: <br />
 <br />
Hit Points: 28    <br />
<br />
Cleric lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
<br />
                                          Saving Throws <br />
Paralyzation: 10     Poison: 10     Death Magic: 10 <br />
Petrification: 13    Polymorph: 13    <br />
Rod: 14              Staff: 14      Wand: 14    <br />
HackFrenzy: 13       HackLust: 13    <br />
Breath Weapon: 16    Apology: 15    Spells: 15 <br />
 <br />
                               Melee Weapons <br />
Weapon                   |Hit|Damage|Spd|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Sword: Two-handed        |   |      |5  |H   |1d4  |1d6-1|1d10 |3d6  |2d10 |2d12 |   <br />
<br />
                              Missile Weapons <br />
Weapon                   |Hit|Damage|ROF|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
<br />
                     Movement and Encumbrance <br />
Encumbrance (lbs) | Unencumbered |   Light    |  Moderate   |  Heavy   |   Severe  <br />
                  |71            |72          |90           |108       |143         <br />
129.00            |6             |4           |3            |1         |1           <br />
<br />
                          Cleric Information <br />
<br />
                          Cleric Background <br />
The Call: Character grew up in a sui juris religious community. His aptitude was noted by the patriarchs and was strongly encouraged to become a cleric <br />
Type of Ecclesiastical Training: Rural Parsonage <br />
Competency of Reverend Superior: Average <br />
Personality of Reverend Superior: Average <br />
Religious Accoutrements: Silver holy water basin, sole copy of most recent holy book chained to desk <br />
Location of Residency: You were assigned to a remote jungle region to minister to the natives. You spent most of your time just trying to comunicate with them and keep them from eating you. <br />
Results of Residency: You were persecuted, threatened and battered during your residency and even did some jail time because of it. But you figured your gawd was just testing your faith. You lost 2 points of Honor from the degrading experience and picked up the migraines flaw from the beatings you suffered at the hands of non-believers. On the plus side, you picked up the muster resolve skill out of necessity <br />
Quality of Education Final Results: non-proficiency penalty reduced to -2 <br />
Package: None <br />
<br />
                          Quirks and Flaws <br />
<br />
Migraines <br />
Blind, One Eye <br />
No Depth Perception <br />
Argumentative <br />
<br />
                Proficiencies, Talents &amp; Skills <br />
<br />
Weapon Proficiencies <br />
Sword: Two-handed - Basic <br />
Advanced Two-Handed Fighting - Basic <br />
<br />
Talents <br />
<br />
Skills <br />
Religion (general) 58% <br />
Armor Maintenance 100% <br />
Weapon Maintenance 100% <br />
Muster Resolve 23% <br />
Swimming: Dog Paddle 23% <br />
Rousing Speech 16% <br />
Language, Modern: Dwarf 100% <br />
Language, Modern: Common 24% <br />
<br />
<br />
                          Inventory <br />
<br />
Coins &amp; Money <br />
2 Silver Pieces <br />
58 Gold Pieces <br />
Inherited Weapon: Hand Axe <br />
Inherited Armor: Padded <br />
Inherited Shield/Helmet: Shield, Small <br />
Inherited Mount: Donkey <br />
Inherited Deed: Parcel of land in territory of country - farming <br />
Provisions: Rations <br />
Rations, Iron (1 week's rations)         x3 75.00 lbs <br />
<br />
Religious Items and Accoutrements <br />
Symbol, Holy iron (S)                    1.00 lbs <br />
<br />
Armor and Related Items <br />
Armor, Ring mail (M)                     30.00 lbs <br />
Helmet, Basinet (M)                      5.00 lbs <br />
<br />
Weapons <br />
Two-handed sword                         15.00 lbs <br />
<br />
<br />
                          Family Information <br />
<br />
Father: Alive, Ill-Equipped Parent <br />
Mother: Alive, Loving Parent <br />
Step Parent: N/A <br />
Birth Order: Only Child <hr />
Kagranussi wuchs in der kleinen Zwergenkommune _________ tief in den ______-Bergen auf. Das gesamte Leben der Kommune war dem sportlichen Wettstreit und dem Dienst an Kord gewidmet. <br />
Schon früh erkannte Kagranussis Lehrmeister Agrunthurd, dass Kagranussi über eine erstaunliche spirituelle Einsicht verfügte und nahm ihn in die Lehre. <br />
Nach der Ausbildung erhielt Kagranussi den Auftrag im wilden Urwald von _________ noch mehr Diener Kords zu rekrutieren. Leider hatte Kagranussi die meiste Zeit damit zu tun nicht getötet oder gar gegessen zu werden, und so konnte er in der verbleibenden Zeit kaum die Grundlagen der Sprache dieser wilden erlernen. Im Laufe des Aufenthalts bei den ________ von ___________ wurde Kagranussi mehrmals gefangengenommen und schliesslich ausgewiesen. <br />
Ein paar Mal hat er versucht wieder in das Gebiet des Stammes zu kommen, den er bekehren sollte, aber jedesmal wurde er mit faulen Früchten beworfen, so dass er sich schließlich entschied, dass die _________ nicht von Kord in das ewige Sportparadies nach dem Tod geholt werden wollen, und es auch in seinem Sinne ist, einsichtigere Leute zu bekehren.<br />
Mit der Flussfähre erreichte Kagranussi unlängst Hommlet, das Gerüchten zufolge spirituell in Aufruhr ist...]]></description>
			<content:encoded><![CDATA[Character Information <br />
Name: Kagranussi                             Player: Ich <br />
Race: Dwarf                                  Class: Cleric 1 <br />
Homeland:                                    Alignment: Chaotic-good   <br />
Liege/Patron:                               Patron Gawd: Kord<br />
Social Class: Middle Upper Class             Family/Clan: Darbenak<br />
Height: 52              Weight: 152             lbs Age: 58              <br />
Hair:Braun            Eyes: Braun/Weiß                 <br />
Sex: Male       Birth Date:                  Handeness:  Right           <br />
Appearance: Markante Gesichtszüge, das blinde Auge schielt nach Außen.<br />
 <br />
                                         Ability Scores <br />
Strength:     13/98   to hit: +1  dam adj: +1 weight all: 71 open doors: 8 Bend Bars: 6 <br />
Dexterity:    12/75   defense adj:    reaction adj:   missile adj: +1 <br />
Constitution: 17/77   HP adj: +3  sys shock: 97 Resurrect surv: 98 poison save:   <br />
                      imm to dis/alc: -55% regen/heal Nil / 1 HP every day<br />
Intelligence: 11/42   # of lang: 2 spell lvl: 5 learn ability: 45 max # spells: 7 <br />
                      Ill imm:   spell mishap 10 <br />
Wisdom:       16/17   magical def adj: +2 bonus spells: 2-2 spell fail: 0 spell imm: NO <br />
                      chance imp skill 8 <br />
Charisma:     8 /19   max # hench: 3 loyalty base: -1 react adj:   COM mod: -1 HON mod -2 <br />
Comeliness:   9 /15   <br />
Honor:        15  Average Honor d3  <br />
Fame: <br />
 <br />
Hit Points: 28    <br />
<br />
Cleric lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
<br />
                                          Saving Throws <br />
Paralyzation: 10     Poison: 10     Death Magic: 10 <br />
Petrification: 13    Polymorph: 13    <br />
Rod: 14              Staff: 14      Wand: 14    <br />
HackFrenzy: 13       HackLust: 13    <br />
Breath Weapon: 16    Apology: 15    Spells: 15 <br />
 <br />
                               Melee Weapons <br />
Weapon                   |Hit|Damage|Spd|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Sword: Two-handed        |   |      |5  |H   |1d4  |1d6-1|1d10 |3d6  |2d10 |2d12 |   <br />
<br />
                              Missile Weapons <br />
Weapon                   |Hit|Damage|ROF|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
<br />
                     Movement and Encumbrance <br />
Encumbrance (lbs) | Unencumbered |   Light    |  Moderate   |  Heavy   |   Severe  <br />
                  |71            |72          |90           |108       |143         <br />
129.00            |6             |4           |3            |1         |1           <br />
<br />
                          Cleric Information <br />
<br />
                          Cleric Background <br />
The Call: Character grew up in a sui juris religious community. His aptitude was noted by the patriarchs and was strongly encouraged to become a cleric <br />
Type of Ecclesiastical Training: Rural Parsonage <br />
Competency of Reverend Superior: Average <br />
Personality of Reverend Superior: Average <br />
Religious Accoutrements: Silver holy water basin, sole copy of most recent holy book chained to desk <br />
Location of Residency: You were assigned to a remote jungle region to minister to the natives. You spent most of your time just trying to comunicate with them and keep them from eating you. <br />
Results of Residency: You were persecuted, threatened and battered during your residency and even did some jail time because of it. But you figured your gawd was just testing your faith. You lost 2 points of Honor from the degrading experience and picked up the migraines flaw from the beatings you suffered at the hands of non-believers. On the plus side, you picked up the muster resolve skill out of necessity <br />
Quality of Education Final Results: non-proficiency penalty reduced to -2 <br />
Package: None <br />
<br />
                          Quirks and Flaws <br />
<br />
Migraines <br />
Blind, One Eye <br />
No Depth Perception <br />
Argumentative <br />
<br />
                Proficiencies, Talents &amp; Skills <br />
<br />
Weapon Proficiencies <br />
Sword: Two-handed - Basic <br />
Advanced Two-Handed Fighting - Basic <br />
<br />
Talents <br />
<br />
Skills <br />
Religion (general) 58% <br />
Armor Maintenance 100% <br />
Weapon Maintenance 100% <br />
Muster Resolve 23% <br />
Swimming: Dog Paddle 23% <br />
Rousing Speech 16% <br />
Language, Modern: Dwarf 100% <br />
Language, Modern: Common 24% <br />
<br />
<br />
                          Inventory <br />
<br />
Coins &amp; Money <br />
2 Silver Pieces <br />
58 Gold Pieces <br />
Inherited Weapon: Hand Axe <br />
Inherited Armor: Padded <br />
Inherited Shield/Helmet: Shield, Small <br />
Inherited Mount: Donkey <br />
Inherited Deed: Parcel of land in territory of country - farming <br />
Provisions: Rations <br />
Rations, Iron (1 week's rations)         x3 75.00 lbs <br />
<br />
Religious Items and Accoutrements <br />
Symbol, Holy iron (S)                    1.00 lbs <br />
<br />
Armor and Related Items <br />
Armor, Ring mail (M)                     30.00 lbs <br />
Helmet, Basinet (M)                      5.00 lbs <br />
<br />
Weapons <br />
Two-handed sword                         15.00 lbs <br />
<br />
<br />
                          Family Information <br />
<br />
Father: Alive, Ill-Equipped Parent <br />
Mother: Alive, Loving Parent <br />
Step Parent: N/A <br />
Birth Order: Only Child <hr />
Kagranussi wuchs in der kleinen Zwergenkommune _________ tief in den ______-Bergen auf. Das gesamte Leben der Kommune war dem sportlichen Wettstreit und dem Dienst an Kord gewidmet. <br />
Schon früh erkannte Kagranussis Lehrmeister Agrunthurd, dass Kagranussi über eine erstaunliche spirituelle Einsicht verfügte und nahm ihn in die Lehre. <br />
Nach der Ausbildung erhielt Kagranussi den Auftrag im wilden Urwald von _________ noch mehr Diener Kords zu rekrutieren. Leider hatte Kagranussi die meiste Zeit damit zu tun nicht getötet oder gar gegessen zu werden, und so konnte er in der verbleibenden Zeit kaum die Grundlagen der Sprache dieser wilden erlernen. Im Laufe des Aufenthalts bei den ________ von ___________ wurde Kagranussi mehrmals gefangengenommen und schliesslich ausgewiesen. <br />
Ein paar Mal hat er versucht wieder in das Gebiet des Stammes zu kommen, den er bekehren sollte, aber jedesmal wurde er mit faulen Früchten beworfen, so dass er sich schließlich entschied, dass die _________ nicht von Kord in das ewige Sportparadies nach dem Tod geholt werden wollen, und es auch in seinem Sinne ist, einsichtigere Leute zu bekehren.<br />
Mit der Flussfähre erreichte Kagranussi unlängst Hommlet, das Gerüchten zufolge spirituell in Aufruhr ist...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Magische Rüstungen]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=144</link>
			<pubDate>Wed, 18 Apr 2012 09:25:19 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=144</guid>
			<description><![CDATA[Hab ich grade im Errata gefunden... sehr gut zu wissen (für euch!):<br />
<br />
Magic Armor has more hit points than normal armor. For each plus the armor has, the armor has an additional level of AC with the maximum number of hit points. Thus, a suit of chain mail +2 would have a hit point regression of 8/8/8/6/4/2/1, with two additional levels of 8 for the two "pluses" of the armor. As the armor takes damage, it loses its magical bonus first. Thus, the same suit of chain mail +2, after sustaining 10 points of damage to it, would only be chain mail +1. Magical Armor cannot be repaired beyond the levels of mundane armor. So the magical chain mail +2, were it to sustain 18 points of damage, could only have 2 points repaired, and would no longer be considered magical armor. The same rules apply to magical shields. Magical Armor can only be damaged by crits, penetrating attacks, spells, spell-like effects, magical items, and special attacks<br />
including breath weapons, acid, rust monsters, etc. For normal attacks the enchantment of the armor absorbs one point of damage from the attack without taking any damage itself. Magical armor can be repaired to the full level of the current enchantment, but lost pluses cannot be restored. For example, if chain mail +2 took 10 points of damage to drop to chain mail +1, only 2 points could be repaired, since a third point would restore the +2 enchantment.]]></description>
			<content:encoded><![CDATA[Hab ich grade im Errata gefunden... sehr gut zu wissen (für euch!):<br />
<br />
Magic Armor has more hit points than normal armor. For each plus the armor has, the armor has an additional level of AC with the maximum number of hit points. Thus, a suit of chain mail +2 would have a hit point regression of 8/8/8/6/4/2/1, with two additional levels of 8 for the two "pluses" of the armor. As the armor takes damage, it loses its magical bonus first. Thus, the same suit of chain mail +2, after sustaining 10 points of damage to it, would only be chain mail +1. Magical Armor cannot be repaired beyond the levels of mundane armor. So the magical chain mail +2, were it to sustain 18 points of damage, could only have 2 points repaired, and would no longer be considered magical armor. The same rules apply to magical shields. Magical Armor can only be damaged by crits, penetrating attacks, spells, spell-like effects, magical items, and special attacks<br />
including breath weapons, acid, rust monsters, etc. For normal attacks the enchantment of the armor absorbs one point of damage from the attack without taking any damage itself. Magical armor can be repaired to the full level of the current enchantment, but lost pluses cannot be restored. For example, if chain mail +2 took 10 points of damage to drop to chain mail +1, only 2 points could be repaired, since a third point would restore the +2 enchantment.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mustrum Ridcully]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=143</link>
			<pubDate>Thu, 12 Apr 2012 19:21:19 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=143</guid>
			<description><![CDATA[Mustrum Ridcully, Zauberer<br />
Character Information<br />
Character: Ridcully Player: Cyric<br />
Race: Human Class: Elementalist: Fire Level: 1<br />
Homeland: Alignment: Chaotic-neutral<br />
Liege/Patron: Patron Gawd:<br />
Social Class: Upper Middle Class Family/Clan:<br />
Height: 69 Weight: 185 lbs.<br />
Hair: Eyes: Sex: Male<br />
Birth Date: Handedness: Ambidextrous Age: 24<br />
Appearance:<br />
<br />
Abilities<br />
STR: 13/8 Hit Prob. +1 Dam Adj. +1 WT. All. 67 Max. Press 150 Open Doors 7 Bend Bars Lift Gates 6%<br />
DEX: 10/1 Defense Adj. Reaction Adj. Missile Adj.<br />
CON: 10/66 HP Adj. System Shock 70% Resurrect Survival 75% Poison Save Imm. to Dis./Alc. -20% Regen./ Heal Nil / 1 HP every day<br />
INT: 18/29 # of Lang. 7 Spell Lvl. 9 Learn Ability 85 Max. # Spells/Lvl 18 Illus. Imm. cantrips Spell Mis. 0<br />
WIS: 14/19 Magical Def. Adj. Bonus Spells 2 Spell Fail 0% Spell Imm. NO Chance Imp. Skill 6%<br />
CHA: 12/15 Max. # Hench. 5 Loyalty Base React. Adj. COM. Mod. Hon. Mod. +1<br />
COM: 14/29<br />
HON: 29 FAME: Too Much Honor d3<br />
<br />
Hit Points<br />
<br />
Hit Points: 20<br />
<br />
Experience Points<br />
<br />
Elementalist: Fire Experience Points: 0<br />
<br />
Saving Throws<br />
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13<br />
Rod: 11 Staff: 11 Wand: 11 HackFrenzy: 13 HackLust: 13<br />
Breath Weapon: 15 Apology: 17 Spells: 12<br />
<br />
<br />
Melee weapons<br />
Weapon To hit To damage Speed Factor Type T damage S damage M damage L damage H damage G damage BSL<br />
Quarterstaff -1 C 1d6 1d6 1d6 1d6 1d4 1d3<br />
<br />
<br />
Missile weapons<br />
Weapon To hit To damage Rate of Fire Type T damage S damage M damage L damage H damage G damage BSL<br />
<br />
Movement and Encumbrance<br />
Encumbrance: Unencumbered Light Moderate Heavy Severe Jog Run<br />
Weight (lbs): 0-67 68-84 85-101 102-134 135-201<br />
Movement: 12 9 6 3 1 x2 x3<br />
Currently carrying 57.22 pounds<br />
<br />
Racial Abilities<br />
Racial Bonuses<br />
Can rise to any level in chosen class.<br />
Can choose any character class.<br />
Talents<br />
Must be purchased.<br />
The Downside<br />
None.<br />
<br />
Spells Known<br />
<br />
Magic-User Background<br />
Location of School: City<br />
Type of School: University<br />
Quality of Master, Nurture: Competent<br />
Quality of Master, Education: Gifted<br />
Graduating Class Size: Medium<br />
Classroom Equipment: Anything needed<br />
Graduating Rank: Summa Cum Laude<br />
Package: None<br />
Spell Progression<br />
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9<br />
3 0 0 0 0 0 0 0 0<br />
Spell Planner<br />
Memorized? Name Type Specialization Components Duration CastingTime AreaofEffect SavingThrow Category<br />
OOOOO Chill Evocation _ V,S – 1/2 segment 1 ft. cube None Cantrips, Useful<br />
OOOOO Clean Abjuration _ V,S – 1/2 segment 4 sq. yards None Cantrips, Useful<br />
OOOOO Dampen Evocation _ V,S – 1/2 segment 1 cubic yd. None Cantrips, Useful<br />
OOOOO Dry Abjuration _ V.S – 1/2 segment 1 cubic yd. None Cantrips, Useful<br />
OOOOO Dust Abjuration _ V,S – 1/2 segment 10 ft. Radius None Cantrips, Useful<br />
OOOOO Exterminate Abjuration _ V,S – 1/10 segment 1 small creature None Cantrips, Useful<br />
OOOOO Flavor Enchantment _ V,S – 1/2 segment 1 object None Cantrips, Useful<br />
OOOOO Freshen Enchantment _ V,S 1 hour 1/2 segment 1 object None Cantrips, Useful<br />
OOOOO Gather Alteration _ V,S – 1/6 segment 1 sq. yard None Cantrips, Useful<br />
OOOOO Stitch Alteration _ V,S – 1/2 segment Special None Cantrips, Useful<br />
OOOOO Warm Evocation _ V,S – 1/2 segment 1 ft. cube None Cantrips, Useful<br />
OOOOO Ravel Alteration _ V,S – 1/10 segment Special None Cantrips, Reversed<br />
OOOOO Tangle Alteration _ V,S – 1/6 segment 1 object None Cantrips, Reversed<br />
OOOOO Air of Legitimacy Illusion/Phantasm _ V,S 1 round 1/3 segment 1 object Special Cantrips, Legerdemain<br />
OOOOO Distract Enchantment _ V,S – 1/3 segment Special None Cantrips, Legerdemain<br />
OOOOO Hide Illusion _ V,S Special 1/10 segment 1 object None Cantrips, Legerdemain<br />
OOOOO Belch Evocation _ V,S – 1/10 segment 1 person Special Cantrips, Person-Affecting<br />
OOOOO Cough Evocation _ V,S 1-3 seconds 1/3 segment 1 person Negates Cantrips, Person-Affecting<br />
OOOOO Flinch Enchantment/Charm _ V,S – 1/3 segment 1 creature Negates Cantrips, Person-Affecting<br />
OOOOO Sneeze Evocation _ V,S – 1/2 segment 1 creature Negates Cantrips, Person-Affecting<br />
OOOOO Veiled Threat Evocation _ V,S – 1/6 segment 1 creature Negates Cantrips, Person-Affecting<br />
OOOOO Weak Bladder Enchantment _ V,S 6 turns 1/10 segment 1 person Negates Cantrips, Person-Affecting<br />
OOOOO Bluelight Conjuration _ V,S Special 1/2 segment Special None Cantrips, Personal<br />
OOOOO Unlock Conjuration _ V,S – 1/2 segment 1 lock None Cantrips, Personal<br />
OOOOO Creak Evocation _ V,S Special 1/6 segment Special None Cantrips, Haunting<br />
OOOOO Groan Illusion _ V,S – 1/6 segment Special Negates Cantrips, Haunting<br />
OOOOO Moan Illusion _ V,S – 1/10 segment Special None Cantrips, Haunting<br />
OOOOO Rattle Illusion _ V,S 1 to 2 seconds 1/10 segment Special Negates Cantrips, Haunting<br />
OOOOO Tap Evocation _ V,S – 1/6 segment 1 sq. ft. None Cantrips, Haunting<br />
OOOOO Thump Illusion _ V,S – 1/10 segment Special Negates Cantrips, Haunting<br />
OOOOO Whistle Evocation _ V,S – 1/6 segment Special None Cantrips, Haunting<br />
OOOOO Mask Illusion _ V,S 3 to 6 rounds 1/6 segment 1 person None Cantrips, Minor Illusions<br />
OOOOO Conceal Gas Illusion/Phantasm _ V,S 1 round 1/10 segment 1 person None Cantrips, Social Engagement<br />
OOOOO Illusion of Courtesy Illusion/Phantasm _ V,S – 1/6 segment 1 person None Cantrips, Social Engagement<br />
OOOOO Neutralize Alcohol Alteration _ V,S – 1/3 segment 1 quart None Cantrips, Social Engagement<br />
OOOOO Strengthen Smile Muscles Alteration _ V,S 1 day 1/3 segment 1 person None Cantrips, Social Engagement<br />
OOOOO Read Magic Divination _ V,S,M 2 rds./lvl 1 round Special None Magic-user Level 1<br />
OOOOO Write Evocation _ V,S,M 1 hour/lvl 1 round 1 spell inscription Special Magic-user Level 1<br />
<br />
Quirks and Flaws<br />
<br />
Clingy<br />
Value Privacy (Reclusive)<br />
Superstitious: Thinks the Wurld is flat.<br />
<br />
<br />
Skills, Talents and Proficiencies<br />
<br />
Weapon Proficiencies<br />
Quarterstaff, basic<br />
<br />
Talents<br />
<br />
Skills<br />
Arcane Lore 32%<br />
Anatomy, Basic 34%<br />
Appraising 30%<br />
Botany 32%<br />
Shaving/Grooming 100%<br />
Weapon Maintenance 100%<br />
First Aid: Cauterize Wound 34%<br />
First Aid: Sew Own Wounds 34%<br />
First Aid: Sew Wounds 34%<br />
Haggle 42%<br />
Liar, Skilled 38%<br />
Rope Use 19%<br />
Swimming: Dog Paddle 23%<br />
Social Etiquette 22%<br />
Surgery Tools/Suture Kit 34%<br />
Arcane Speak 20%<br />
Know Ability 29%<br />
Healer/Doctor Skill Suite 34%<br />
First Aid Skill Suite 34%<br />
Customs and Etiquette: Nobles Court 23%<br />
Language, Modern: Common 100%<br />
Reading/Writing: Common 31%<br />
<br />
<br />
Inventory<br />
<br />
Coins &amp; Money<br />
3 copper pieces<br />
2 silver pieces<br />
1 electrum pieces<br />
76 gold pieces<br />
<br />
Clothing<br />
Belt (M) , 0.5 lbs<br />
Boots, Soft (M) , 2 lbs<br />
Breeches (M) , 0.5 lbs<br />
Cloak, Good cloth (M) , 3 lbs<br />
Gloves (M) , 0.5 lbs<br />
Robe, Common (M) , 3 lbs<br />
Shirt, wool (M) , 0.5 lbs<br />
<br />
Containers: Packs, Bags, Bottles, etc.<br />
Backpack , 2 lbs<br />
Scroll case , 0.5 lbs<br />
<br />
Light Sources<br />
Torch , 1 lbs<br />
<br />
Provisions: Rations<br />
Rations, Iron (1 week's rations) , 25 lbs<br />
<br />
Provisions: Outfitting<br />
Chalk , 1 lbs<br />
Mirror, small metal , 0.1 lbs<br />
Rope, Silk (per 50 ft.) , 8 lbs<br />
Soap (per lb) , 1 lbs<br />
Winter Blanket , 3 lbs<br />
<br />
Scribe Materials<br />
Ink Pot , 0.1 lbs<br />
Papyrus (per sheet) , x2 0.02 lbs<br />
Pen, Ivory , 0.25 lbs<br />
Sealing Wax (per lb) , 1 lbs<br />
Personal seal , 0.25 lbs<br />
<br />
Weapons<br />
Quaterstaff , 4 lbs<br />
<br />
<br />
Family Information<br />
<br />
Father: Dead, Loving parent +5BP<br />
Mother: Alive, Loving parent +5BP<br />
Step Parent: Step Father: NO<br />
Birth Order: First born<br />
Sibling 1: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 2: This sibling is male, a bitter rival, and not a twin.<br />
Sibling 3: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 4: This sibling is female, a normal sibling, and not a twin.<br />
<br />
<br />
<br />
<br />
Muss noch gucken wie das mit den Zaubersprüchen funzt... Mach ich nächste Woche, da hab ich Sturmfrei]]></description>
			<content:encoded><![CDATA[Mustrum Ridcully, Zauberer<br />
Character Information<br />
Character: Ridcully Player: Cyric<br />
Race: Human Class: Elementalist: Fire Level: 1<br />
Homeland: Alignment: Chaotic-neutral<br />
Liege/Patron: Patron Gawd:<br />
Social Class: Upper Middle Class Family/Clan:<br />
Height: 69 Weight: 185 lbs.<br />
Hair: Eyes: Sex: Male<br />
Birth Date: Handedness: Ambidextrous Age: 24<br />
Appearance:<br />
<br />
Abilities<br />
STR: 13/8 Hit Prob. +1 Dam Adj. +1 WT. All. 67 Max. Press 150 Open Doors 7 Bend Bars Lift Gates 6%<br />
DEX: 10/1 Defense Adj. Reaction Adj. Missile Adj.<br />
CON: 10/66 HP Adj. System Shock 70% Resurrect Survival 75% Poison Save Imm. to Dis./Alc. -20% Regen./ Heal Nil / 1 HP every day<br />
INT: 18/29 # of Lang. 7 Spell Lvl. 9 Learn Ability 85 Max. # Spells/Lvl 18 Illus. Imm. cantrips Spell Mis. 0<br />
WIS: 14/19 Magical Def. Adj. Bonus Spells 2 Spell Fail 0% Spell Imm. NO Chance Imp. Skill 6%<br />
CHA: 12/15 Max. # Hench. 5 Loyalty Base React. Adj. COM. Mod. Hon. Mod. +1<br />
COM: 14/29<br />
HON: 29 FAME: Too Much Honor d3<br />
<br />
Hit Points<br />
<br />
Hit Points: 20<br />
<br />
Experience Points<br />
<br />
Elementalist: Fire Experience Points: 0<br />
<br />
Saving Throws<br />
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13<br />
Rod: 11 Staff: 11 Wand: 11 HackFrenzy: 13 HackLust: 13<br />
Breath Weapon: 15 Apology: 17 Spells: 12<br />
<br />
<br />
Melee weapons<br />
Weapon To hit To damage Speed Factor Type T damage S damage M damage L damage H damage G damage BSL<br />
Quarterstaff -1 C 1d6 1d6 1d6 1d6 1d4 1d3<br />
<br />
<br />
Missile weapons<br />
Weapon To hit To damage Rate of Fire Type T damage S damage M damage L damage H damage G damage BSL<br />
<br />
Movement and Encumbrance<br />
Encumbrance: Unencumbered Light Moderate Heavy Severe Jog Run<br />
Weight (lbs): 0-67 68-84 85-101 102-134 135-201<br />
Movement: 12 9 6 3 1 x2 x3<br />
Currently carrying 57.22 pounds<br />
<br />
Racial Abilities<br />
Racial Bonuses<br />
Can rise to any level in chosen class.<br />
Can choose any character class.<br />
Talents<br />
Must be purchased.<br />
The Downside<br />
None.<br />
<br />
Spells Known<br />
<br />
Magic-User Background<br />
Location of School: City<br />
Type of School: University<br />
Quality of Master, Nurture: Competent<br />
Quality of Master, Education: Gifted<br />
Graduating Class Size: Medium<br />
Classroom Equipment: Anything needed<br />
Graduating Rank: Summa Cum Laude<br />
Package: None<br />
Spell Progression<br />
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9<br />
3 0 0 0 0 0 0 0 0<br />
Spell Planner<br />
Memorized? Name Type Specialization Components Duration CastingTime AreaofEffect SavingThrow Category<br />
OOOOO Chill Evocation _ V,S – 1/2 segment 1 ft. cube None Cantrips, Useful<br />
OOOOO Clean Abjuration _ V,S – 1/2 segment 4 sq. yards None Cantrips, Useful<br />
OOOOO Dampen Evocation _ V,S – 1/2 segment 1 cubic yd. None Cantrips, Useful<br />
OOOOO Dry Abjuration _ V.S – 1/2 segment 1 cubic yd. None Cantrips, Useful<br />
OOOOO Dust Abjuration _ V,S – 1/2 segment 10 ft. Radius None Cantrips, Useful<br />
OOOOO Exterminate Abjuration _ V,S – 1/10 segment 1 small creature None Cantrips, Useful<br />
OOOOO Flavor Enchantment _ V,S – 1/2 segment 1 object None Cantrips, Useful<br />
OOOOO Freshen Enchantment _ V,S 1 hour 1/2 segment 1 object None Cantrips, Useful<br />
OOOOO Gather Alteration _ V,S – 1/6 segment 1 sq. yard None Cantrips, Useful<br />
OOOOO Stitch Alteration _ V,S – 1/2 segment Special None Cantrips, Useful<br />
OOOOO Warm Evocation _ V,S – 1/2 segment 1 ft. cube None Cantrips, Useful<br />
OOOOO Ravel Alteration _ V,S – 1/10 segment Special None Cantrips, Reversed<br />
OOOOO Tangle Alteration _ V,S – 1/6 segment 1 object None Cantrips, Reversed<br />
OOOOO Air of Legitimacy Illusion/Phantasm _ V,S 1 round 1/3 segment 1 object Special Cantrips, Legerdemain<br />
OOOOO Distract Enchantment _ V,S – 1/3 segment Special None Cantrips, Legerdemain<br />
OOOOO Hide Illusion _ V,S Special 1/10 segment 1 object None Cantrips, Legerdemain<br />
OOOOO Belch Evocation _ V,S – 1/10 segment 1 person Special Cantrips, Person-Affecting<br />
OOOOO Cough Evocation _ V,S 1-3 seconds 1/3 segment 1 person Negates Cantrips, Person-Affecting<br />
OOOOO Flinch Enchantment/Charm _ V,S – 1/3 segment 1 creature Negates Cantrips, Person-Affecting<br />
OOOOO Sneeze Evocation _ V,S – 1/2 segment 1 creature Negates Cantrips, Person-Affecting<br />
OOOOO Veiled Threat Evocation _ V,S – 1/6 segment 1 creature Negates Cantrips, Person-Affecting<br />
OOOOO Weak Bladder Enchantment _ V,S 6 turns 1/10 segment 1 person Negates Cantrips, Person-Affecting<br />
OOOOO Bluelight Conjuration _ V,S Special 1/2 segment Special None Cantrips, Personal<br />
OOOOO Unlock Conjuration _ V,S – 1/2 segment 1 lock None Cantrips, Personal<br />
OOOOO Creak Evocation _ V,S Special 1/6 segment Special None Cantrips, Haunting<br />
OOOOO Groan Illusion _ V,S – 1/6 segment Special Negates Cantrips, Haunting<br />
OOOOO Moan Illusion _ V,S – 1/10 segment Special None Cantrips, Haunting<br />
OOOOO Rattle Illusion _ V,S 1 to 2 seconds 1/10 segment Special Negates Cantrips, Haunting<br />
OOOOO Tap Evocation _ V,S – 1/6 segment 1 sq. ft. None Cantrips, Haunting<br />
OOOOO Thump Illusion _ V,S – 1/10 segment Special Negates Cantrips, Haunting<br />
OOOOO Whistle Evocation _ V,S – 1/6 segment Special None Cantrips, Haunting<br />
OOOOO Mask Illusion _ V,S 3 to 6 rounds 1/6 segment 1 person None Cantrips, Minor Illusions<br />
OOOOO Conceal Gas Illusion/Phantasm _ V,S 1 round 1/10 segment 1 person None Cantrips, Social Engagement<br />
OOOOO Illusion of Courtesy Illusion/Phantasm _ V,S – 1/6 segment 1 person None Cantrips, Social Engagement<br />
OOOOO Neutralize Alcohol Alteration _ V,S – 1/3 segment 1 quart None Cantrips, Social Engagement<br />
OOOOO Strengthen Smile Muscles Alteration _ V,S 1 day 1/3 segment 1 person None Cantrips, Social Engagement<br />
OOOOO Read Magic Divination _ V,S,M 2 rds./lvl 1 round Special None Magic-user Level 1<br />
OOOOO Write Evocation _ V,S,M 1 hour/lvl 1 round 1 spell inscription Special Magic-user Level 1<br />
<br />
Quirks and Flaws<br />
<br />
Clingy<br />
Value Privacy (Reclusive)<br />
Superstitious: Thinks the Wurld is flat.<br />
<br />
<br />
Skills, Talents and Proficiencies<br />
<br />
Weapon Proficiencies<br />
Quarterstaff, basic<br />
<br />
Talents<br />
<br />
Skills<br />
Arcane Lore 32%<br />
Anatomy, Basic 34%<br />
Appraising 30%<br />
Botany 32%<br />
Shaving/Grooming 100%<br />
Weapon Maintenance 100%<br />
First Aid: Cauterize Wound 34%<br />
First Aid: Sew Own Wounds 34%<br />
First Aid: Sew Wounds 34%<br />
Haggle 42%<br />
Liar, Skilled 38%<br />
Rope Use 19%<br />
Swimming: Dog Paddle 23%<br />
Social Etiquette 22%<br />
Surgery Tools/Suture Kit 34%<br />
Arcane Speak 20%<br />
Know Ability 29%<br />
Healer/Doctor Skill Suite 34%<br />
First Aid Skill Suite 34%<br />
Customs and Etiquette: Nobles Court 23%<br />
Language, Modern: Common 100%<br />
Reading/Writing: Common 31%<br />
<br />
<br />
Inventory<br />
<br />
Coins &amp; Money<br />
3 copper pieces<br />
2 silver pieces<br />
1 electrum pieces<br />
76 gold pieces<br />
<br />
Clothing<br />
Belt (M) , 0.5 lbs<br />
Boots, Soft (M) , 2 lbs<br />
Breeches (M) , 0.5 lbs<br />
Cloak, Good cloth (M) , 3 lbs<br />
Gloves (M) , 0.5 lbs<br />
Robe, Common (M) , 3 lbs<br />
Shirt, wool (M) , 0.5 lbs<br />
<br />
Containers: Packs, Bags, Bottles, etc.<br />
Backpack , 2 lbs<br />
Scroll case , 0.5 lbs<br />
<br />
Light Sources<br />
Torch , 1 lbs<br />
<br />
Provisions: Rations<br />
Rations, Iron (1 week's rations) , 25 lbs<br />
<br />
Provisions: Outfitting<br />
Chalk , 1 lbs<br />
Mirror, small metal , 0.1 lbs<br />
Rope, Silk (per 50 ft.) , 8 lbs<br />
Soap (per lb) , 1 lbs<br />
Winter Blanket , 3 lbs<br />
<br />
Scribe Materials<br />
Ink Pot , 0.1 lbs<br />
Papyrus (per sheet) , x2 0.02 lbs<br />
Pen, Ivory , 0.25 lbs<br />
Sealing Wax (per lb) , 1 lbs<br />
Personal seal , 0.25 lbs<br />
<br />
Weapons<br />
Quaterstaff , 4 lbs<br />
<br />
<br />
Family Information<br />
<br />
Father: Dead, Loving parent +5BP<br />
Mother: Alive, Loving parent +5BP<br />
Step Parent: Step Father: NO<br />
Birth Order: First born<br />
Sibling 1: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 2: This sibling is male, a bitter rival, and not a twin.<br />
Sibling 3: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 4: This sibling is female, a normal sibling, and not a twin.<br />
<br />
<br />
<br />
<br />
Muss noch gucken wie das mit den Zaubersprüchen funzt... Mach ich nächste Woche, da hab ich Sturmfrei]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lutz von Ostwald, Kopfgeldjäger]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=142</link>
			<pubDate>Wed, 11 Apr 2012 19:01:41 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=142</guid>
			<description><![CDATA[Character Information <br />
Name: Kopfgeldjäger                          Player: Cyric <br />
Race: Half-elf                               Class: Bounty Hunter 1 <br />
Homeland:                                    Alignment: Chaotic-good   <br />
Liege/Patron:                                Patron Gawd: <br />
Social Class: Lower Upper Class              Family/Clan: <br />
Height: 70              Weight: 125             lbs Age: 24              <br />
Hair:                 Eyes:                 <br />
Sex: Male       Birth Date:                  Handeness:  Right           <br />
Appearance: <br />
 <br />
                                         Ability Scores <br />
Strength:     14/21   to hit: +1  dam adj: +2 weight all: 76 open doors: 8 Bend Bars: 7 <br />
Dexterity:    13/53   defense adj: -1   reaction adj: +1 missile adj: +1 <br />
Constitution: 14/65   HP adj: +2  sys shock: 88 Resurrect surv: 92 poison save:   <br />
                      imm to dis/alc: -40% regen/heal Nil / 1 HP every day<br />
Intelligence: 15/34   # of lang: 4 spell lvl: 7 learn ability: 65 max # spells: 11 <br />
                      Ill imm:   spell mishap 0 <br />
Wisdom:       10/17   magical def adj:   bonus spells:   spell fail: 15 spell imm: NO <br />
                      chance imp skill 5 <br />
Charisma:     11/26   max # hench: 4 loyalty base:   react adj:   COM mod:   HON mod   <br />
Comeliness:   16/80   <br />
Honor:        16  Average Honor d4  <br />
Fame: <br />
 <br />
Hit Points: 29    <br />
<br />
Bounty Hunter lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
<br />
                                          Saving Throws <br />
Paralyzation: 15     Poison: 15     Death Magic: 15 <br />
Petrification: 16    Polymorph: 16    <br />
Rod: 17              Staff: 17      Wand: 17    <br />
HackFrenzy: 16       HackLust: 16    <br />
Breath Weapon: 19    Apology: 18    Spells: 18 <br />
 <br />
                               Melee Weapons <br />
Weapon                   |Hit|Damage|Spd|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Mancatcher               |   |      |2  |    |     |     |     |     |     |     |   <br />
Sword: Long              |   |      |0  |H   |1d6  |1d6  |1d8  |1d12 |2d6  |2d8  |   <br />
<br />
                              Missile Weapons <br />
Weapon                   |Hit|Damage|ROF|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Bow: Long                |   |      |0  |    |     |     |     |     |     |     |   <br />
<br />
                     Movement and Encumbrance <br />
Encumbrance (lbs) | Unencumbered |   Light    |  Moderate   |  Heavy   |   Severe  <br />
                  |76            |77          |96           |115       |153         <br />
126.00            |12            |9           |6            |3         |1           <br />
<br />
                          Fighter Information <br />
<br />
                          Fighter Background <br />
Type of Training Camp: royal guardsmen <br />
Quality of Basic Training: Top Notch <br />
Results of Basic Training: You gained 1 melee weapon proficiency and both armor and weapon maintenance skills. <br />
Specialty Assignment: Archer <br />
Quality of Advanced Individual Training: Excellent <br />
State of Hostilities: war <br />
War: Your regiment beseiged a fortress or mountain redoubt of Hostile Nation <br />
Local Attitude to Occupying Force: The locals were hostile, Usually this took the form of being uncooperative whenever you  and your fellow soldiers were nearby. There was an active guerilla movement that required frequent patroling to quell disent <br />
Notable Events to Quell Guerilla Movement: You particpated in frequent patrols through rough terrain and fell prey to booby traps 1 times.  <br />
Package: None <br />
                          Thief Abilities <br />
SKILL             | Base |  No   | Elven | Studded Leather <br />
                  |      | Armor | Chain | Ring Mail <br />
                  |      |       |       | Padded <br />
Pick Pockets      | 5    | 10    | -15   | -20  <br />
Open Locks        | 0    | 0     | -5    | -10  <br />
Find Traps        | 15   | 15    | 10    | 5    <br />
Remove Traps      | 15   | 15    | 10    | 5    <br />
Move Silently     | 10   | 20    | 0     | -5   <br />
Hide in Shadows   | 10   | 15    | 0     | -5   <br />
Detect Noise      | 0    | 0     | -5    | -5   <br />
Climb Walls       | 0    | 10    | -20   | -25  <br />
 <br />
Read Languages    | 0    | 0     | 0     | 0    <br />
 <br />
<br />
                          Quirks and Flaws <br />
<br />
Small Bladder <br />
Blood Feud <br />
Weapon Phobia: Sling <br />
<br />
                Proficiencies, Talents &amp; Skills <br />
<br />
Weapon Proficiencies <br />
Bow: Long - Basic <br />
Mancatcher - Basic <br />
Sword: Long - Basic <br />
Advanced Single Weapon Fighting - Basic <br />
<br />
Talents <br />
Acrobatic Skill Suite <br />
Sixth Sense <br />
Sword Bonus x1 <br />
<br />
Skills <br />
Armor Maintenance 100% <br />
Weapon Maintenance 100% <br />
Glean Information 54% <br />
Rope Use 23% <br />
Slip Away into Shadows 58% <br />
Stealthy Movement 30% <br />
Tracking 24% <br />
Feign Toughness 35% <br />
Street Cred 32% <br />
Threat Gesture (Nonverbal gestures - body and hand) 30% <br />
Language, Modern: Common 100% <br />
Language, Modern: elven 27% <br />
Reading/Writing: Common 25% <br />
<br />
<br />
                          Inventory <br />
<br />
Coins &amp; Money <br />
9 Copper Pieces <br />
2 Silver Pieces <br />
1 Electrum Pieces <br />
242 Gold Pieces <br />
Inherited Weapon: Short Sword <br />
Inherited Armor: Padded <br />
Inherited Shield/Helmet: Shield, Buckler, Spiked <br />
Inherited Mount: Donkey <br />
Inherited Deed: Parcel of land in wilderness - harsh climate <br />
Clothing <br />
Belt (M)                                 0.50 lbs <br />
Boots, Soft (M)                          2.00 lbs <br />
Cloak, Good cloth (M)                    3.00 lbs <br />
Garments, Common (M)                     3.00 lbs <br />
Gloves (M)                               0.50 lbs <br />
Sword scabbard, hanger, baldric (M)      3.00 lbs <br />
<br />
Light Sources <br />
Torch                                    x7 7.00 lbs <br />
<br />
Provisions: Rations <br />
Rations, Iron (1 week's rations)         25.00 lbs <br />
<br />
Provisions: Outfitting <br />
Rope, Hemp (per 50 ft.)                  20.00 lbs <br />
Winter Blanket                           3.00 lbs <br />
<br />
Tools <br />
Flint and steel                          0.10 lbs <br />
Grappling hook                           4.00 lbs <br />
Repair Kit, Armor, Leather               3.00 lbs <br />
Whetstone                                1.00 lbs <br />
<br />
Armor and Related Items <br />
Armor, Leather (M)                       x2 30.00 lbs <br />
<br />
Weapons <br />
Long bow                                 3.00 lbs <br />
Mancatcher                               8.00 lbs <br />
Long sword                               4.00 lbs <br />
<br />
Weapons: Ammom <br />
Arrow, Flight (12)                       x2 2.40 lbs <br />
<br />
<br />
                          Family Information <br />
<br />
Father: Alive, Loving parent +5BP <br />
Mother: Alive, Loving parent +5BP <br />
Step Parent: N/A <br />
Birth Order: Only Child <br />
<br />
<br />
                                    Notes <br />
Lutz von Ostwald<br />
<br />
Werdegang<br />
Der Baron von Ostwald mochte es schon immer exotisch und unkonventionell, folgerichtig überraschte es keinen seiner Untertanen, als er sich eine elfische Waldläuferin namens Ava Ancamon zur Frau nahm.<br />
Als einziges Kind dieser Verbindung ging Lutz hervor, der damit der zukünftige Herrscher der eher kargen und wilden Grenzlandbaronie sein sollte. Lutz wuchs so behütet auf, wie es sich für einen Adelsspross gehörte. Von seinem Vater lernte er den Schwertkampf, seine Mutter lehrte ihn die elfische Sprache und das Spurenlesen.<br />
Als junger Mann wurde er des Lebens auf der Burg jedoch überdrüssig und er bewarb sich um einen Posten in der Armee des Königs. Der Einfluss seines Vaters sicherte ihm einen Posten bei der prestigeträchtigen Einheit der „Royal Guardsmen“, die ihm eine hervorragende kämpferische Ausbildung zukommen ließ. Baron von Ostwald hatte dafür gesorgt, dass Lutz einen eher ruhigen und ungefährlichen Posten erhalten hatte, doch er hatte die Rechnung ohne seinen Erbfeind, den Herzog von Herrenfeld, gemacht. Mit dessen Familie führten die von Ostwalds seit Generationen eine Blutfehde, von der niemand mehr wusste, worum es ursprünglich ging, doch die wohl nur mit dem Untergang eines der beiden Adelshäuser enden könnte. Herzog von Herrenfeld sorgte dafür, dass Lutz an die Grenze zur Wildnis versetzt wurde, wo seine Einheit eine Orkfestung belagern sollte. Während der Patrouillen wurden die Soldaten öfter in Partisanenkämpfe verwickelt; Lutz sollte von einer Falle verwundet werden und fast getötet werden, bevor die Orkfestung schließlich genommen werden konnte. Die Fallenkonstruktion beinhaltete die (für Orks) raffinierte Verwendung einer Schleuder, weshalb Lutz seither außerordentlichen Respekt vor dieser Waffe hatte (ein bisschen mehr als nötig).<br />
Nach dem Ableisten seines Wehrdienstes entschied sich Lutz dafür, nicht zur elterlichen Burg und dem eintönigen Leben am Hof zurück zu kehren, sondern sich als Abenteurer eine Zeit lang alleine durchzuschlagen. Er verdiente seinen Lebensunterhalt recht erfolgreich, indem er gesuchte Verbrecher aufspürte und das Kopfgeld für sie kassierte. Doch auch diese Beschäftigung wurde ihm bald zu langweilig, so dass er nun nach neuen Herausforderungen sucht…<br />
<br />
Persönlichkeit<br />
Von seiner Mutter erbte Lutz den Hang zum Einzelgänger und Streuner, jedoch wird es ihm auf die Dauer ohne Gesellschaft schnell langweilig. Er ist ein rastloser Geist, der ständig nach neuen Eindrücken und Erfahrungen sucht und dabei das Gesetz und geltende Regeln nach eigenen Vorstellungen „interpretiert“. <br />
Im Laufe seiner Tätigkeit als Kopfgeldjäger hat Lutz gelernt, dass es oft besser ist, unauffällig und unscheinbar zu sein, während man gleichzeitig Augen und Ohren offen hält. Er weiß jedoch auch, dass, wenn der Zeitpunkt zum Handeln gekommen ist, man einen möglichst harten und unnachgiebigen Eindruck machen muss. So hat sich Lutz diverse Fertigkeiten angeeignet, die ihm helfen, praktisch unsichtbar zu werden und Informationen zu sammeln und im Fall der Fälle sein Gegenüber einzuschüchtern oder  unschädlich zu machen (es heißt schließlich „TOT oder lebendig“).]]></description>
			<content:encoded><![CDATA[Character Information <br />
Name: Kopfgeldjäger                          Player: Cyric <br />
Race: Half-elf                               Class: Bounty Hunter 1 <br />
Homeland:                                    Alignment: Chaotic-good   <br />
Liege/Patron:                                Patron Gawd: <br />
Social Class: Lower Upper Class              Family/Clan: <br />
Height: 70              Weight: 125             lbs Age: 24              <br />
Hair:                 Eyes:                 <br />
Sex: Male       Birth Date:                  Handeness:  Right           <br />
Appearance: <br />
 <br />
                                         Ability Scores <br />
Strength:     14/21   to hit: +1  dam adj: +2 weight all: 76 open doors: 8 Bend Bars: 7 <br />
Dexterity:    13/53   defense adj: -1   reaction adj: +1 missile adj: +1 <br />
Constitution: 14/65   HP adj: +2  sys shock: 88 Resurrect surv: 92 poison save:   <br />
                      imm to dis/alc: -40% regen/heal Nil / 1 HP every day<br />
Intelligence: 15/34   # of lang: 4 spell lvl: 7 learn ability: 65 max # spells: 11 <br />
                      Ill imm:   spell mishap 0 <br />
Wisdom:       10/17   magical def adj:   bonus spells:   spell fail: 15 spell imm: NO <br />
                      chance imp skill 5 <br />
Charisma:     11/26   max # hench: 4 loyalty base:   react adj:   COM mod:   HON mod   <br />
Comeliness:   16/80   <br />
Honor:        16  Average Honor d4  <br />
Fame: <br />
 <br />
Hit Points: 29    <br />
<br />
Bounty Hunter lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
<br />
                                          Saving Throws <br />
Paralyzation: 15     Poison: 15     Death Magic: 15 <br />
Petrification: 16    Polymorph: 16    <br />
Rod: 17              Staff: 17      Wand: 17    <br />
HackFrenzy: 16       HackLust: 16    <br />
Breath Weapon: 19    Apology: 18    Spells: 18 <br />
 <br />
                               Melee Weapons <br />
Weapon                   |Hit|Damage|Spd|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Mancatcher               |   |      |2  |    |     |     |     |     |     |     |   <br />
Sword: Long              |   |      |0  |H   |1d6  |1d6  |1d8  |1d12 |2d6  |2d8  |   <br />
<br />
                              Missile Weapons <br />
Weapon                   |Hit|Damage|ROF|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Bow: Long                |   |      |0  |    |     |     |     |     |     |     |   <br />
<br />
                     Movement and Encumbrance <br />
Encumbrance (lbs) | Unencumbered |   Light    |  Moderate   |  Heavy   |   Severe  <br />
                  |76            |77          |96           |115       |153         <br />
126.00            |12            |9           |6            |3         |1           <br />
<br />
                          Fighter Information <br />
<br />
                          Fighter Background <br />
Type of Training Camp: royal guardsmen <br />
Quality of Basic Training: Top Notch <br />
Results of Basic Training: You gained 1 melee weapon proficiency and both armor and weapon maintenance skills. <br />
Specialty Assignment: Archer <br />
Quality of Advanced Individual Training: Excellent <br />
State of Hostilities: war <br />
War: Your regiment beseiged a fortress or mountain redoubt of Hostile Nation <br />
Local Attitude to Occupying Force: The locals were hostile, Usually this took the form of being uncooperative whenever you  and your fellow soldiers were nearby. There was an active guerilla movement that required frequent patroling to quell disent <br />
Notable Events to Quell Guerilla Movement: You particpated in frequent patrols through rough terrain and fell prey to booby traps 1 times.  <br />
Package: None <br />
                          Thief Abilities <br />
SKILL             | Base |  No   | Elven | Studded Leather <br />
                  |      | Armor | Chain | Ring Mail <br />
                  |      |       |       | Padded <br />
Pick Pockets      | 5    | 10    | -15   | -20  <br />
Open Locks        | 0    | 0     | -5    | -10  <br />
Find Traps        | 15   | 15    | 10    | 5    <br />
Remove Traps      | 15   | 15    | 10    | 5    <br />
Move Silently     | 10   | 20    | 0     | -5   <br />
Hide in Shadows   | 10   | 15    | 0     | -5   <br />
Detect Noise      | 0    | 0     | -5    | -5   <br />
Climb Walls       | 0    | 10    | -20   | -25  <br />
 <br />
Read Languages    | 0    | 0     | 0     | 0    <br />
 <br />
<br />
                          Quirks and Flaws <br />
<br />
Small Bladder <br />
Blood Feud <br />
Weapon Phobia: Sling <br />
<br />
                Proficiencies, Talents &amp; Skills <br />
<br />
Weapon Proficiencies <br />
Bow: Long - Basic <br />
Mancatcher - Basic <br />
Sword: Long - Basic <br />
Advanced Single Weapon Fighting - Basic <br />
<br />
Talents <br />
Acrobatic Skill Suite <br />
Sixth Sense <br />
Sword Bonus x1 <br />
<br />
Skills <br />
Armor Maintenance 100% <br />
Weapon Maintenance 100% <br />
Glean Information 54% <br />
Rope Use 23% <br />
Slip Away into Shadows 58% <br />
Stealthy Movement 30% <br />
Tracking 24% <br />
Feign Toughness 35% <br />
Street Cred 32% <br />
Threat Gesture (Nonverbal gestures - body and hand) 30% <br />
Language, Modern: Common 100% <br />
Language, Modern: elven 27% <br />
Reading/Writing: Common 25% <br />
<br />
<br />
                          Inventory <br />
<br />
Coins &amp; Money <br />
9 Copper Pieces <br />
2 Silver Pieces <br />
1 Electrum Pieces <br />
242 Gold Pieces <br />
Inherited Weapon: Short Sword <br />
Inherited Armor: Padded <br />
Inherited Shield/Helmet: Shield, Buckler, Spiked <br />
Inherited Mount: Donkey <br />
Inherited Deed: Parcel of land in wilderness - harsh climate <br />
Clothing <br />
Belt (M)                                 0.50 lbs <br />
Boots, Soft (M)                          2.00 lbs <br />
Cloak, Good cloth (M)                    3.00 lbs <br />
Garments, Common (M)                     3.00 lbs <br />
Gloves (M)                               0.50 lbs <br />
Sword scabbard, hanger, baldric (M)      3.00 lbs <br />
<br />
Light Sources <br />
Torch                                    x7 7.00 lbs <br />
<br />
Provisions: Rations <br />
Rations, Iron (1 week's rations)         25.00 lbs <br />
<br />
Provisions: Outfitting <br />
Rope, Hemp (per 50 ft.)                  20.00 lbs <br />
Winter Blanket                           3.00 lbs <br />
<br />
Tools <br />
Flint and steel                          0.10 lbs <br />
Grappling hook                           4.00 lbs <br />
Repair Kit, Armor, Leather               3.00 lbs <br />
Whetstone                                1.00 lbs <br />
<br />
Armor and Related Items <br />
Armor, Leather (M)                       x2 30.00 lbs <br />
<br />
Weapons <br />
Long bow                                 3.00 lbs <br />
Mancatcher                               8.00 lbs <br />
Long sword                               4.00 lbs <br />
<br />
Weapons: Ammom <br />
Arrow, Flight (12)                       x2 2.40 lbs <br />
<br />
<br />
                          Family Information <br />
<br />
Father: Alive, Loving parent +5BP <br />
Mother: Alive, Loving parent +5BP <br />
Step Parent: N/A <br />
Birth Order: Only Child <br />
<br />
<br />
                                    Notes <br />
Lutz von Ostwald<br />
<br />
Werdegang<br />
Der Baron von Ostwald mochte es schon immer exotisch und unkonventionell, folgerichtig überraschte es keinen seiner Untertanen, als er sich eine elfische Waldläuferin namens Ava Ancamon zur Frau nahm.<br />
Als einziges Kind dieser Verbindung ging Lutz hervor, der damit der zukünftige Herrscher der eher kargen und wilden Grenzlandbaronie sein sollte. Lutz wuchs so behütet auf, wie es sich für einen Adelsspross gehörte. Von seinem Vater lernte er den Schwertkampf, seine Mutter lehrte ihn die elfische Sprache und das Spurenlesen.<br />
Als junger Mann wurde er des Lebens auf der Burg jedoch überdrüssig und er bewarb sich um einen Posten in der Armee des Königs. Der Einfluss seines Vaters sicherte ihm einen Posten bei der prestigeträchtigen Einheit der „Royal Guardsmen“, die ihm eine hervorragende kämpferische Ausbildung zukommen ließ. Baron von Ostwald hatte dafür gesorgt, dass Lutz einen eher ruhigen und ungefährlichen Posten erhalten hatte, doch er hatte die Rechnung ohne seinen Erbfeind, den Herzog von Herrenfeld, gemacht. Mit dessen Familie führten die von Ostwalds seit Generationen eine Blutfehde, von der niemand mehr wusste, worum es ursprünglich ging, doch die wohl nur mit dem Untergang eines der beiden Adelshäuser enden könnte. Herzog von Herrenfeld sorgte dafür, dass Lutz an die Grenze zur Wildnis versetzt wurde, wo seine Einheit eine Orkfestung belagern sollte. Während der Patrouillen wurden die Soldaten öfter in Partisanenkämpfe verwickelt; Lutz sollte von einer Falle verwundet werden und fast getötet werden, bevor die Orkfestung schließlich genommen werden konnte. Die Fallenkonstruktion beinhaltete die (für Orks) raffinierte Verwendung einer Schleuder, weshalb Lutz seither außerordentlichen Respekt vor dieser Waffe hatte (ein bisschen mehr als nötig).<br />
Nach dem Ableisten seines Wehrdienstes entschied sich Lutz dafür, nicht zur elterlichen Burg und dem eintönigen Leben am Hof zurück zu kehren, sondern sich als Abenteurer eine Zeit lang alleine durchzuschlagen. Er verdiente seinen Lebensunterhalt recht erfolgreich, indem er gesuchte Verbrecher aufspürte und das Kopfgeld für sie kassierte. Doch auch diese Beschäftigung wurde ihm bald zu langweilig, so dass er nun nach neuen Herausforderungen sucht…<br />
<br />
Persönlichkeit<br />
Von seiner Mutter erbte Lutz den Hang zum Einzelgänger und Streuner, jedoch wird es ihm auf die Dauer ohne Gesellschaft schnell langweilig. Er ist ein rastloser Geist, der ständig nach neuen Eindrücken und Erfahrungen sucht und dabei das Gesetz und geltende Regeln nach eigenen Vorstellungen „interpretiert“. <br />
Im Laufe seiner Tätigkeit als Kopfgeldjäger hat Lutz gelernt, dass es oft besser ist, unauffällig und unscheinbar zu sein, während man gleichzeitig Augen und Ohren offen hält. Er weiß jedoch auch, dass, wenn der Zeitpunkt zum Handeln gekommen ist, man einen möglichst harten und unnachgiebigen Eindruck machen muss. So hat sich Lutz diverse Fertigkeiten angeeignet, die ihm helfen, praktisch unsichtbar zu werden und Informationen zu sammeln und im Fall der Fälle sein Gegenüber einzuschüchtern oder  unschädlich zu machen (es heißt schließlich „TOT oder lebendig“).]]></content:encoded>
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			<title><![CDATA[Neue Chars]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=141</link>
			<pubDate>Tue, 10 Apr 2012 12:14:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=141</guid>
			<description><![CDATA[Bitte hier eure neuen Chars - oder zumindest Infos dazu - posten. Damit sich die Gruppe schnell abstimmen kann. Thx!]]></description>
			<content:encoded><![CDATA[Bitte hier eure neuen Chars - oder zumindest Infos dazu - posten. Damit sich die Gruppe schnell abstimmen kann. Thx!]]></content:encoded>
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			<title><![CDATA[Wo wir grad dabei sind...]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=140</link>
			<pubDate>Sat, 10 Mar 2012 13:31:36 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=140</guid>
			<description><![CDATA[Hier noch die Geschichte über Hitlers Sohn, den Nazijäger in der französischen Resistance: <br />
<br />
<a href="http://hat4uk.wordpress.com/2012/02/19/hitlers-french-son-an-astonishing-story/" target="_blank">http://hat4uk.wordpress.com/2012/02/19/h...ing-story/</a>]]></description>
			<content:encoded><![CDATA[Hier noch die Geschichte über Hitlers Sohn, den Nazijäger in der französischen Resistance: <br />
<br />
<a href="http://hat4uk.wordpress.com/2012/02/19/hitlers-french-son-an-astonishing-story/" target="_blank">http://hat4uk.wordpress.com/2012/02/19/h...ing-story/</a>]]></content:encoded>
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			<title><![CDATA[Was genau hat Cyric eigentlich in Thailand gemacht?]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=139</link>
			<pubDate>Sat, 10 Mar 2012 12:49:55 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=139</guid>
			<description><![CDATA[<a href="http://www.cnngo.com/bangkok/life/hitler-chic-trend-138530" target="_blank">http://www.cnngo.com/bangkok/life/hitler...end-138530</a><br />
<br />
Hast du mit diesem überraschenden neuen Trend was zu tun?!?]]></description>
			<content:encoded><![CDATA[<a href="http://www.cnngo.com/bangkok/life/hitler-chic-trend-138530" target="_blank">http://www.cnngo.com/bangkok/life/hitler...end-138530</a><br />
<br />
Hast du mit diesem überraschenden neuen Trend was zu tun?!?]]></content:encoded>
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			<title><![CDATA[Leveln]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=138</link>
			<pubDate>Tue, 21 Feb 2012 10:20:54 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=138</guid>
			<description><![CDATA[Ich möchte euch lieber rechtzeitig darauf hinweisen: wer genug XPs zum Leveln hat, kann keine weiteren XPs sammeln, bis der Stufenaufstieg vorgenommen wurde. <br />
<br />
Also... nur so zu Info... <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></description>
			<content:encoded><![CDATA[Ich möchte euch lieber rechtzeitig darauf hinweisen: wer genug XPs zum Leveln hat, kann keine weiteren XPs sammeln, bis der Stufenaufstieg vorgenommen wurde. <br />
<br />
Also... nur so zu Info... <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></content:encoded>
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			<title><![CDATA[Individual Honor vs. Group Honor]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=137</link>
			<pubDate>Thu, 29 Dec 2011 15:19:04 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=137</guid>
			<description><![CDATA[Ich komme da ja nicht drüber hinweg, dass wir alle Honor-Abzug bekommen, obwohl es ja eine reine Einzelaktion von Holger war - schließlich bekommen wir ja auch nicht alle einen Bonus, wenn, sagen wir mal, Olli alleine ein Monster erschlägt.<br />
<br />
Ich meine mich auch dran zu erinnern, dass wir es damals (in der guten alten Zeit) mit Group Honor anders gehandhabt haben - sonst wäre wohl jeder von uns dank Björn im Minusbereich gewesen. <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> Ich glaub wir haben alle paar Wochen unseren Honor-Durchschnitt errechnet und dann musste jeder sein jeweiliges Honor dem Durchschnitt annähern. Insofern war man dann als jemand mit Great Honor schon immer etwas pissig auf die Leute, die sich um ihr Honor einen Dreck gekümmert haben. <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> Aber das Ganze wäre ja unnötig gewesen, wenn Einzelaktionen eh direkt auf jeden in der Gruppe Einfluss haben, oder wie seh ich das??]]></description>
			<content:encoded><![CDATA[Ich komme da ja nicht drüber hinweg, dass wir alle Honor-Abzug bekommen, obwohl es ja eine reine Einzelaktion von Holger war - schließlich bekommen wir ja auch nicht alle einen Bonus, wenn, sagen wir mal, Olli alleine ein Monster erschlägt.<br />
<br />
Ich meine mich auch dran zu erinnern, dass wir es damals (in der guten alten Zeit) mit Group Honor anders gehandhabt haben - sonst wäre wohl jeder von uns dank Björn im Minusbereich gewesen. <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> Ich glaub wir haben alle paar Wochen unseren Honor-Durchschnitt errechnet und dann musste jeder sein jeweiliges Honor dem Durchschnitt annähern. Insofern war man dann als jemand mit Great Honor schon immer etwas pissig auf die Leute, die sich um ihr Honor einen Dreck gekümmert haben. <img src="images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" /> Aber das Ganze wäre ja unnötig gewesen, wenn Einzelaktionen eh direkt auf jeden in der Gruppe Einfluss haben, oder wie seh ich das??]]></content:encoded>
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			<title><![CDATA[Aktuelle Kampagne - XPs]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=136</link>
			<pubDate>Sat, 17 Dec 2011 12:11:09 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=136</guid>
			<description><![CDATA[Abend 1<br />
<br />
Swashbuckler (Heiko): 425xp<br />
<br />
Cleric of Pelor (Lars): 394xp<br />
<br />
Mage/Thief (Steffi): 473xp / 492xp (MVP)]]></description>
			<content:encoded><![CDATA[Abend 1<br />
<br />
Swashbuckler (Heiko): 425xp<br />
<br />
Cleric of Pelor (Lars): 394xp<br />
<br />
Mage/Thief (Steffi): 473xp / 492xp (MVP)]]></content:encoded>
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			<title><![CDATA[Ollis Char]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=135</link>
			<pubDate>Fri, 16 Dec 2011 12:47:59 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=135</guid>
			<description><![CDATA[Hi Leute!<br />
Ich bereite mich ja schon mal ein bisschen auf das ganze vor (freu mich schon auf<br />
die Weihnachtswoche!),<br />
wie habt ihr das mit den Char's gehalten?<br />
Ich arbeite mich gerade durch diesen Charaktereditor durch.<br />
Habt ihr vorher Werte erwürfelt oder geht's über den Zufallsgeneerator in dem Tool?<br />
Wieviele Flaws habt ihr eingeplant (man kann ja 'ne Zahl zwischen 0 und 9 eingeben oder sich die Dinger selber aussuchen...)]]></description>
			<content:encoded><![CDATA[Hi Leute!<br />
Ich bereite mich ja schon mal ein bisschen auf das ganze vor (freu mich schon auf<br />
die Weihnachtswoche!),<br />
wie habt ihr das mit den Char's gehalten?<br />
Ich arbeite mich gerade durch diesen Charaktereditor durch.<br />
Habt ihr vorher Werte erwürfelt oder geht's über den Zufallsgeneerator in dem Tool?<br />
Wieviele Flaws habt ihr eingeplant (man kann ja 'ne Zahl zwischen 0 und 9 eingeben oder sich die Dinger selber aussuchen...)]]></content:encoded>
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			<title><![CDATA[Kampfregeln]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=134</link>
			<pubDate>Fri, 16 Dec 2011 12:32:33 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=134</guid>
			<description><![CDATA[Eine erste Version...<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/doc.gif" border="0" alt=".doc" />&nbsp;&nbsp;<a href="attachment.php?aid=41" target="_blank">Kampfregeln.doc</a> (Größe: 28,5 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Eine erste Version...<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/doc.gif" border="0" alt=".doc" />&nbsp;&nbsp;<a href="attachment.php?aid=41" target="_blank">Kampfregeln.doc</a> (Größe: 28,5 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Honor &#x26; Fame]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=133</link>
			<pubDate>Thu, 15 Dec 2011 13:02:12 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=133</guid>
			<description><![CDATA[Als Word Doc einmal die Honor und Fame Regeln in (deutscher) Kurzfassung.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/doc.gif" border="0" alt=".docx" />&nbsp;&nbsp;<a href="attachment.php?aid=40" target="_blank">Honor&amp;Fame.docx</a> (Größe: 13,46 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Als Word Doc einmal die Honor und Fame Regeln in (deutscher) Kurzfassung.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/doc.gif" border="0" alt=".docx" />&nbsp;&nbsp;<a href="attachment.php?aid=40" target="_blank">Honor&amp;Fame.docx</a> (Größe: 13,46 KB / Downloads: 4)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Aktuelle Kampagne]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=132</link>
			<pubDate>Wed, 14 Dec 2011 20:39:20 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=132</guid>
			<description><![CDATA[Ich habe mal ein Kampagnen Wiki für die aktuelle Kampagne gestartet. Ihr findet es hier: <a href="http://www.obsidianportal.com/campaign/greyhawk-meets-hackmaster/wikis/main-page" target="_blank">Obsidian Portal</a><br />
<br />
Aktuell ist das Wiki mit einer Grundfüllung versorgt und eine erste Karte hochgeladen. Ich werde in den kommenden Tagen und Wochen regelmässig die Informationen updaten... Feedback willkommen! <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Ich habe mal ein Kampagnen Wiki für die aktuelle Kampagne gestartet. Ihr findet es hier: <a href="http://www.obsidianportal.com/campaign/greyhawk-meets-hackmaster/wikis/main-page" target="_blank">Obsidian Portal</a><br />
<br />
Aktuell ist das Wiki mit einer Grundfüllung versorgt und eine erste Karte hochgeladen. Ich werde in den kommenden Tagen und Wochen regelmässig die Informationen updaten... Feedback willkommen! <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
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			<title><![CDATA[Nallendil]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=131</link>
			<pubDate>Tue, 06 Dec 2011 08:04:16 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=131</guid>
			<description><![CDATA[Problem: Ich habe bei der Erschaffung irgendwie die Weaponskills überschlagen, jetzt fehlen mir Dolch, Langbogen und eventuell Kampf mit zwei Waffen. Dafür hat er mir dann Tonnenweise Buildingpoints in Geld umgerechnet. <br />
Da ich nicht nochmal würfeln möchte, weil der Hintergrund als Royal Guard und Kriegsveteran ja schon irgendwie interessant ist, können wir das noch nachträglich ändern? <img src="images/smilies/undecided.gif" style="vertical-align: middle;" border="0" alt="Undecided" title="Undecided" /><br />
<br />
<br />
Character Information<br />
Character: Nallendiil 	Player: Cyric<br />
Race: Elf, High 	Class: Swashbuckler 	Level: 1<br />
Homeland: 	Alignment: Neutral-good<br />
Liege/Patron: 	Patron Gawd:<br />
Social Class: Middle Middle Class 	Family/Clan:<br />
Height: 60 	Weight: 101 lbs.<br />
Hair: 	Eyes: 	Sex: Male<br />
Birth Date: 	Handedness: Ambidextrous 	Age: 131<br />
Appearance:<br />
<br />
Abilities<br />
STR: 	16/76 		Hit Prob. 	+2 	Dam Adj. 	+4 	WT. All. 	103 	Max. Press 	220 	Open Doors 	10 	Bend Bars Lift Gates 	12%<br />
DEX: 	18/85 		Defense Adj. 	-4 	Reaction Adj. 	+4 	Missile Adj. 	+5<br />
CON: 	13/54 		HP Adj. 	+1 	System Shock 	85% 	Resurrect Survival 	90% 	Poison Save 		Imm. to Dis./Alc. 	-35% 	Regen./ Heal 	Nil / 1 HP every day<br />
INT: 	13/52 		# of Lang. 	3 	Spell Lvl. 	6 	Learn Ability 	55 	Max. # Spells/Lvl 	9 	Illus. Imm. 		Spell Mis. 	0<br />
WIS: 	12/23 		Magical Def. Adj. 		Bonus Spells 		Spell Fail 	5% 	Spell Imm. 	NO 	Chance Imp. Skill 	5%<br />
CHA: 	9/86 		Max. # Hench. 	4 	Loyalty Base 		React. Adj. 		COM. Mod. 		Hon. Mod. 	-1<br />
COM: 	15/46 	<br />
HON: 	14 		FAME: 	Average Honor d3<br />
<br />
Hit Points<br />
<br />
Hit Points: 24<br />
<br />
Experience Points<br />
<br />
Swashbuckler Experience Points: 0<br />
<br />
Saving Throws<br />
Paralyzation: 15 	Poison: 15 	Death Magic: 15 	Petrification: 16 	Polymorph: 16<br />
Rod: 17 	Staff: 17 	Wand: 17 	HackFrenzy: 16 	HackLust: 16<br />
Breath Weapon: 19 	Apology: 18 	Spells: 18<br />
<br />
<br />
Melee weapons<br />
Weapon 	To hit 	To damage 	Speed Factor 	Type 	T damage 	S damage 	M damage 	L damage 	H damage 	G damage 	BSL<br />
Lance: Heavy horse 			3 	P 	1d6-1 	1d6 	1d8+1 	3d6 	2d10 	2d12 	<br />
Sword: Long 			0 	H 	1d6 	1d6 	1d8 	1d12 	2d6 	2d8 	<br />
<br />
<br />
Missile weapons<br />
Weapon 	To hit 	To damage 	Rate of Fire 	Type 	T damage 	S damage 	M damage 	L damage 	H damage 	G damage 	BSL<br />
<br />
Movement and Encumbrance<br />
Encumbrance: 	Unencumbered 	Light 	Moderate 	Heavy 	Severe 	Jog 	Run<br />
Weight (lbs): 	0-103 	104-129 	130-155 	156-206 	207-309 		<br />
Movement: 	12 	9 	6 	3 	1 	x2 	x3<br />
Currently carrying 152 pounds<br />
<br />
Racial Abilities<br />
Racial Bonuses<br />
Infravision. Elves can see 60 feet in the dark.<br />
90% resistance to Sleep and charm-related spells.<br />
Talents<br />
+1 bonus on to-hit rolls when using a bow of any sort (except crossbow) or when using a short or longsword.<br />
Move Silently. Opponents suffer a -4 penalty to their surprise die rolls. If the elf must open a door or screen to attack, this penalty is reduced to -2.<br />
Detect secret doors on a one-in-six chance (roll a 1 on 1d6).<br />
The Downside<br />
Except for some attribute penalties and class restrictions, none.<br />
<br />
Combatants Guide<br />
<br />
Fighter Background<br />
Type of Training Camp: royal guardsmen<br />
Quality of Basic Training: Average<br />
Results of Basic Training: You gained 1 melee weapon proficiency<br />
Training Accident: You were trampled by pack animals during final field exercises.<br />
Specialty Assignment: Cavalry, light<br />
Quality of Advanced Individual Training: Average<br />
State of Hostilities: war<br />
War: Your regiment beseiged a town of Hostile Nation<br />
Local Attitude to Occupying Force: The locals were hostile, Usually this took the form of being uncooperative whenever you and your fellow soldiers were nearby. There was an active guerilla movement that required frequent patroling to quell disent<br />
Notable Events to Quell Guerilla Movement: You particpated in frequent patrols through rough terrain and were fired upon by snipers 4 times.<br />
Package: None<br />
<br />
Quirks and Flaws<br />
<br />
    Missing Finger<br />
    Sleep Chatter<br />
    Psychotic Aversion to [monster] <br />
<br />
<br />
Skills, Talents and Proficiencies<br />
<br />
    Weapon Proficiencies<br />
        Lance: Heavy horse, basic<br />
        Sword: Long, basic<br />
        Advanced Two-Weapon Fighting, basic <br />
<br />
    Talents<br />
<br />
    Skills<br />
        Swimming 22%<br />
        Swimming: Dog Paddle 56%<br />
        Tracking 22%<br />
        Tumbling 37%<br />
        Social Etiquette 32%<br />
        Snappy Comeback 37%<br />
        Language, Modern: Elf 109%<br />
        Language, Modern: Common 20%<br />
        Reading/Writing: Elf 19%<br />
        Riding, Land-based: Horse 20% <br />
<br />
<br />
Inventory<br />
<br />
    Coins &amp; Money<br />
    48 silver pieces<br />
    1 electrum pieces<br />
    398 gold pieces<br />
    Inherited Weapon: Halberd<br />
    Inherited Armor: Leather<br />
    Inherited Shield/Helmet: Helmet, Leather<br />
    Inherited Mount: Bull<br />
    Inherited Deed: Parcel in country borders - village, home <br />
<br />
    Clothing<br />
    Belt (M) , 0.5 lbs<br />
    Boots, Riding (M) , 2.5 lbs<br />
    Cloak, Fine fur (M) , 6 lbs<br />
    Garments, Common (M) , 3 lbs<br />
    Knife sheath (M) , 0.5 lbs<br />
    Shirt, wool (M) , 0.5 lbs <br />
<br />
    Containers: Packs, Bags, Bottles, etc.<br />
    Backpack , 2 lbs<br />
    Wineskin , 1 lbs <br />
<br />
    Provisions: Rations<br />
    Rations, Iron (1 week's rations) , x5 125 lbs <br />
<br />
    Weapons<br />
    Long bow , 3 lbs<br />
    Dagger , 1 lbs<br />
    Long sword , 4 lbs <br />
<br />
    Weapons: Ammo<br />
    Arrow, Sheaf (6) , x5 3 lbs <br />
<br />
<br />
Family Information<br />
<br />
Father: Dead, Ill-equiped parent<br />
Mother: Dead, Loving parent +5BP<br />
Step Parent: N/A<br />
Birth Order: First born<br />
Sibling 1: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 2: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 3: This sibling is female, a normal sibling, and not a twin.<br />
Sibling 4: This sibling is female, a normal sibling, and not a twin.<br />
Sibling 5: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 6: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 7: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 8: This sibling is male, a devoted friend, and not a twin.<br />
Sibling 9: This sibling is male, dead, a normal sibling, and not a twin.<br />
<br />
This character sheet generated by Steve's No Frill's HackMaster Toolkit copyright 2002 Steve De Chellis.<br />
HackMaster is copyright 2002 Kenzer &amp; Co. All Rights Reserved]]></description>
			<content:encoded><![CDATA[Problem: Ich habe bei der Erschaffung irgendwie die Weaponskills überschlagen, jetzt fehlen mir Dolch, Langbogen und eventuell Kampf mit zwei Waffen. Dafür hat er mir dann Tonnenweise Buildingpoints in Geld umgerechnet. <br />
Da ich nicht nochmal würfeln möchte, weil der Hintergrund als Royal Guard und Kriegsveteran ja schon irgendwie interessant ist, können wir das noch nachträglich ändern? <img src="images/smilies/undecided.gif" style="vertical-align: middle;" border="0" alt="Undecided" title="Undecided" /><br />
<br />
<br />
Character Information<br />
Character: Nallendiil 	Player: Cyric<br />
Race: Elf, High 	Class: Swashbuckler 	Level: 1<br />
Homeland: 	Alignment: Neutral-good<br />
Liege/Patron: 	Patron Gawd:<br />
Social Class: Middle Middle Class 	Family/Clan:<br />
Height: 60 	Weight: 101 lbs.<br />
Hair: 	Eyes: 	Sex: Male<br />
Birth Date: 	Handedness: Ambidextrous 	Age: 131<br />
Appearance:<br />
<br />
Abilities<br />
STR: 	16/76 		Hit Prob. 	+2 	Dam Adj. 	+4 	WT. All. 	103 	Max. Press 	220 	Open Doors 	10 	Bend Bars Lift Gates 	12%<br />
DEX: 	18/85 		Defense Adj. 	-4 	Reaction Adj. 	+4 	Missile Adj. 	+5<br />
CON: 	13/54 		HP Adj. 	+1 	System Shock 	85% 	Resurrect Survival 	90% 	Poison Save 		Imm. to Dis./Alc. 	-35% 	Regen./ Heal 	Nil / 1 HP every day<br />
INT: 	13/52 		# of Lang. 	3 	Spell Lvl. 	6 	Learn Ability 	55 	Max. # Spells/Lvl 	9 	Illus. Imm. 		Spell Mis. 	0<br />
WIS: 	12/23 		Magical Def. Adj. 		Bonus Spells 		Spell Fail 	5% 	Spell Imm. 	NO 	Chance Imp. Skill 	5%<br />
CHA: 	9/86 		Max. # Hench. 	4 	Loyalty Base 		React. Adj. 		COM. Mod. 		Hon. Mod. 	-1<br />
COM: 	15/46 	<br />
HON: 	14 		FAME: 	Average Honor d3<br />
<br />
Hit Points<br />
<br />
Hit Points: 24<br />
<br />
Experience Points<br />
<br />
Swashbuckler Experience Points: 0<br />
<br />
Saving Throws<br />
Paralyzation: 15 	Poison: 15 	Death Magic: 15 	Petrification: 16 	Polymorph: 16<br />
Rod: 17 	Staff: 17 	Wand: 17 	HackFrenzy: 16 	HackLust: 16<br />
Breath Weapon: 19 	Apology: 18 	Spells: 18<br />
<br />
<br />
Melee weapons<br />
Weapon 	To hit 	To damage 	Speed Factor 	Type 	T damage 	S damage 	M damage 	L damage 	H damage 	G damage 	BSL<br />
Lance: Heavy horse 			3 	P 	1d6-1 	1d6 	1d8+1 	3d6 	2d10 	2d12 	<br />
Sword: Long 			0 	H 	1d6 	1d6 	1d8 	1d12 	2d6 	2d8 	<br />
<br />
<br />
Missile weapons<br />
Weapon 	To hit 	To damage 	Rate of Fire 	Type 	T damage 	S damage 	M damage 	L damage 	H damage 	G damage 	BSL<br />
<br />
Movement and Encumbrance<br />
Encumbrance: 	Unencumbered 	Light 	Moderate 	Heavy 	Severe 	Jog 	Run<br />
Weight (lbs): 	0-103 	104-129 	130-155 	156-206 	207-309 		<br />
Movement: 	12 	9 	6 	3 	1 	x2 	x3<br />
Currently carrying 152 pounds<br />
<br />
Racial Abilities<br />
Racial Bonuses<br />
Infravision. Elves can see 60 feet in the dark.<br />
90% resistance to Sleep and charm-related spells.<br />
Talents<br />
+1 bonus on to-hit rolls when using a bow of any sort (except crossbow) or when using a short or longsword.<br />
Move Silently. Opponents suffer a -4 penalty to their surprise die rolls. If the elf must open a door or screen to attack, this penalty is reduced to -2.<br />
Detect secret doors on a one-in-six chance (roll a 1 on 1d6).<br />
The Downside<br />
Except for some attribute penalties and class restrictions, none.<br />
<br />
Combatants Guide<br />
<br />
Fighter Background<br />
Type of Training Camp: royal guardsmen<br />
Quality of Basic Training: Average<br />
Results of Basic Training: You gained 1 melee weapon proficiency<br />
Training Accident: You were trampled by pack animals during final field exercises.<br />
Specialty Assignment: Cavalry, light<br />
Quality of Advanced Individual Training: Average<br />
State of Hostilities: war<br />
War: Your regiment beseiged a town of Hostile Nation<br />
Local Attitude to Occupying Force: The locals were hostile, Usually this took the form of being uncooperative whenever you and your fellow soldiers were nearby. There was an active guerilla movement that required frequent patroling to quell disent<br />
Notable Events to Quell Guerilla Movement: You particpated in frequent patrols through rough terrain and were fired upon by snipers 4 times.<br />
Package: None<br />
<br />
Quirks and Flaws<br />
<br />
    Missing Finger<br />
    Sleep Chatter<br />
    Psychotic Aversion to [monster] <br />
<br />
<br />
Skills, Talents and Proficiencies<br />
<br />
    Weapon Proficiencies<br />
        Lance: Heavy horse, basic<br />
        Sword: Long, basic<br />
        Advanced Two-Weapon Fighting, basic <br />
<br />
    Talents<br />
<br />
    Skills<br />
        Swimming 22%<br />
        Swimming: Dog Paddle 56%<br />
        Tracking 22%<br />
        Tumbling 37%<br />
        Social Etiquette 32%<br />
        Snappy Comeback 37%<br />
        Language, Modern: Elf 109%<br />
        Language, Modern: Common 20%<br />
        Reading/Writing: Elf 19%<br />
        Riding, Land-based: Horse 20% <br />
<br />
<br />
Inventory<br />
<br />
    Coins &amp; Money<br />
    48 silver pieces<br />
    1 electrum pieces<br />
    398 gold pieces<br />
    Inherited Weapon: Halberd<br />
    Inherited Armor: Leather<br />
    Inherited Shield/Helmet: Helmet, Leather<br />
    Inherited Mount: Bull<br />
    Inherited Deed: Parcel in country borders - village, home <br />
<br />
    Clothing<br />
    Belt (M) , 0.5 lbs<br />
    Boots, Riding (M) , 2.5 lbs<br />
    Cloak, Fine fur (M) , 6 lbs<br />
    Garments, Common (M) , 3 lbs<br />
    Knife sheath (M) , 0.5 lbs<br />
    Shirt, wool (M) , 0.5 lbs <br />
<br />
    Containers: Packs, Bags, Bottles, etc.<br />
    Backpack , 2 lbs<br />
    Wineskin , 1 lbs <br />
<br />
    Provisions: Rations<br />
    Rations, Iron (1 week's rations) , x5 125 lbs <br />
<br />
    Weapons<br />
    Long bow , 3 lbs<br />
    Dagger , 1 lbs<br />
    Long sword , 4 lbs <br />
<br />
    Weapons: Ammo<br />
    Arrow, Sheaf (6) , x5 3 lbs <br />
<br />
<br />
Family Information<br />
<br />
Father: Dead, Ill-equiped parent<br />
Mother: Dead, Loving parent +5BP<br />
Step Parent: N/A<br />
Birth Order: First born<br />
Sibling 1: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 2: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 3: This sibling is female, a normal sibling, and not a twin.<br />
Sibling 4: This sibling is female, a normal sibling, and not a twin.<br />
Sibling 5: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 6: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 7: This sibling is male, a normal sibling, and not a twin.<br />
Sibling 8: This sibling is male, a devoted friend, and not a twin.<br />
Sibling 9: This sibling is male, dead, a normal sibling, and not a twin.<br />
<br />
This character sheet generated by Steve's No Frill's HackMaster Toolkit copyright 2002 Steve De Chellis.<br />
HackMaster is copyright 2002 Kenzer &amp; Co. All Rights Reserved]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lilwen]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=129</link>
			<pubDate>Thu, 24 Nov 2011 19:10:42 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=129</guid>
			<description><![CDATA[Character Information <br />
Name: Lilwen                                 Player: Steffi <br />
Race: Half-elf                               Class: Magic-User/Thief 1/1 <br />
Homeland:                                    Alignment: Neutral-good   <br />
Liege/Patron:                                Patron Gawd: <br />
Social Class: Lower Middle Class             Family/Clan: <br />
Height: 64              Weight: 112             lbs Age: 36              <br />
Hair:                 Eyes:                 <br />
Sex: Female     Birth Date:                  Handeness:  Right           <br />
Appearance: <br />
 <br />
                                         Ability Scores <br />
Strength:     15/14   to hit: +1  dam adj: +3 weight all: 86 open doors: 9 Bend Bars: 9 <br />
Dexterity:    14/14   defense adj: -1  reaction adj: +1 missile adj: +2 <br />
Constitution: 12/24   HP adj: +1  sys shock: 80 Resurrect surv: 85 poison save: imm to dis/alc: -30% regen/heal Nil / 1 HP every day<br />
Intelligence: 16/19   # of lang: 5 spell lvl: 8 learn ability: 70 max # spells: 11 Ill imm:   spell mishap 0 <br />
Wisdom:       13/26   magical def adj:   bonus spells: 1 spell fail: 0 spell imm: NO chance imp skill 5 <br />
Charisma:     12/4    max # hench: 5 loyalty base:   react adj:   COM mod:   HON mod +1 <br />
Comeliness:   15/28   <br />
Honor:        15  Average Honor d3  <br />
Fame: <br />
 <br />
Hit Points: 23    <br />
<br />
Magic-User lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
Thief lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
<br />
                                          Saving Throws <br />
Paralyzation: 14     Poison: 14     Death Magic: 14 <br />
Petrification: 13    Polymorph: 13    <br />
Rod: 11              Staff: 11      Wand: 11    <br />
HackFrenzy: 13       HackLust: 13    <br />
Breath Weapon: 15    Apology: 16    Spells: 12 <br />
 <br />
                               Melee Weapons <br />
Weapon                   |Hit|Damage|Spd|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Dagger                   |   |      |-3 |P   |1d6+1|1d6  |1d6-1|1d6-2|1d6-3|1d6-4|   <br />
Sword: Long              |   |      |0  |H   |1d6  |1d6  |1d8  |1d12 |2d6  |2d8  |   <br />
<br />
                              Missile Weapons <br />
Weapon                   |Hit|Damage|ROF|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
<br />
                     Movement and Encumbrance <br />
Encumbrance (lbs) | Unencumbered |   Light    |  Moderate   |  Heavy   |   Severe  <br />
                  |86            |87          |109          |130       |173         <br />
23.50             |12            |9           |6            |3         |1           <br />
<br />
                          Magic-User Information <br />
<br />
                     Magic-User Background <br />
Location of School: Remote <br />
Type of School: Local College <br />
Quality of Master, Nurture: Indifferent <br />
Quality of Master, Education: Average <br />
Graduating Class Size: Crowded <br />
Classroom Equipment: Average <br />
Graduating Rank: Perennialy on Academic Probation <br />
Package: None <br />
<br />
                          Spell Progression <br />
 Lvl1 | Lvl2 | Lvl3 | Lvl4 | Lvl5 | Lvl6 | Lvl7 | Lvl8 | Lvl9 <br />
 4    | 0    | 0    | 0    | 0    | 0    | 0    | 0    | 0    <br />
<br />
                               Spell Planner <br />
 Mem | Name <br />
OOOOO| Air of Legitimacy <br />
OOOOO| Distract <br />
OOOOO| Feign Toughness <br />
OOOOO| Menacing Scowl <br />
OOOOO| Poker Face <br />
OOOOO| Unlock <br />
OOOOO| Creak <br />
OOOOO| Footfall <br />
OOOOO| Colored Lights <br />
OOOOO| Mask <br />
OOOOO| Mirage <br />
OOOOO| Noise <br />
OOOOO| Fog Vision <br />
OOOOO| Read Magic <br />
OOOOO| Write <br />
                          Thief Abilities <br />
SKILL             | Base |  No   | Elven | Studded Leather <br />
                  |      | Armor | Chain | Ring Mail <br />
                  |      |       |       | Padded <br />
Pick Pockets      | 20   | 25    | 0     | -5   <br />
Open Locks        | 30   | 30    | 25    | 20   <br />
Find Traps        | 25   | 25    | 20    | 15   <br />
Remove Traps      | 25   | 25    | 20    | 15   <br />
Move Silently     | 10   | 20    | 0     | -5   <br />
Hide in Shadows   | 15   | 20    | 5     | 0    <br />
Detect Noise      | 15   | 15    | 10    | 10   <br />
Climb Walls       | 60   | 70    | 40    | 35   <br />
 <br />
Read Languages    | 0    | 0     | 0     | 0    <br />
 <br />
<br />
                          Quirks and Flaws <br />
<br />
Albino <br />
Sadistic <br />
<br />
                Proficiencies, Talents &amp; Skills <br />
<br />
Weapon Proficiencies <br />
Dagger - Basic <br />
Sword: Long - Basic <br />
<br />
Talents <br />
Photographic Memory <br />
Sword Bonus x1 <br />
Magic Trap Sense <br />
<br />
Skills <br />
Arcane Lore 21% <br />
Leadership: Basic 19% <br />
Armor Maintenance 100% <br />
Maintenance/Upkeep (General) 100% <br />
Weapon Maintenance 100% <br />
Haggle 18% <br />
Liar, Skilled 20% <br />
Looting, Basic 17% <br />
Idle Gossip 44% <br />
Arcane Speak 21% <br />
Observation 22% <br />
Ancient History: Flaness 18% <br />
Local History: Verbobonc 16% <br />
Language, Modern: Common 100% <br />
Reading/Writing: Common 19% <br />
Riding, Land-based: Horse 17% <br />
<br />
<br />
                          Inventory <br />
<br />
Coins &amp; Money <br />
6 Copper Pieces <br />
4 Silver Pieces <br />
1 Electrum Pieces <br />
5 Gold Pieces <br />
Clothing <br />
Belt (M)                                 0.50 lbs <br />
Boots, Soft (M)                          2.00 lbs <br />
Robe, Common (M)                         3.00 lbs <br />
<br />
Light Sources <br />
Torch                                    x4 4.00 lbs <br />
<br />
Armor and Related Items <br />
Armor, Padded (M)                        10.00 lbs <br />
<br />
Weapons <br />
Dagger                                   1.00 lbs <br />
<br />
<br />
                          Family Information <br />
<br />
Father: Alive, Loving parent +5BP <br />
Mother: Alive, Loving parent +5BP <br />
Step Parent: N/A <br />
Birth Order: Last born <br />
Sibling 1:  This sibling is female, a normal sibling, and not a twin. <br />
Sibling 2:  This sibling is female, a normal sibling, and not a twin. <br />
<br />
<br />
                                    Notes]]></description>
			<content:encoded><![CDATA[Character Information <br />
Name: Lilwen                                 Player: Steffi <br />
Race: Half-elf                               Class: Magic-User/Thief 1/1 <br />
Homeland:                                    Alignment: Neutral-good   <br />
Liege/Patron:                                Patron Gawd: <br />
Social Class: Lower Middle Class             Family/Clan: <br />
Height: 64              Weight: 112             lbs Age: 36              <br />
Hair:                 Eyes:                 <br />
Sex: Female     Birth Date:                  Handeness:  Right           <br />
Appearance: <br />
 <br />
                                         Ability Scores <br />
Strength:     15/14   to hit: +1  dam adj: +3 weight all: 86 open doors: 9 Bend Bars: 9 <br />
Dexterity:    14/14   defense adj: -1  reaction adj: +1 missile adj: +2 <br />
Constitution: 12/24   HP adj: +1  sys shock: 80 Resurrect surv: 85 poison save: imm to dis/alc: -30% regen/heal Nil / 1 HP every day<br />
Intelligence: 16/19   # of lang: 5 spell lvl: 8 learn ability: 70 max # spells: 11 Ill imm:   spell mishap 0 <br />
Wisdom:       13/26   magical def adj:   bonus spells: 1 spell fail: 0 spell imm: NO chance imp skill 5 <br />
Charisma:     12/4    max # hench: 5 loyalty base:   react adj:   COM mod:   HON mod +1 <br />
Comeliness:   15/28   <br />
Honor:        15  Average Honor d3  <br />
Fame: <br />
 <br />
Hit Points: 23    <br />
<br />
Magic-User lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
Thief lvl: 1 EXP: 0 Needed for next Level: 0 <br />
 <br />
<br />
                                          Saving Throws <br />
Paralyzation: 14     Poison: 14     Death Magic: 14 <br />
Petrification: 13    Polymorph: 13    <br />
Rod: 11              Staff: 11      Wand: 11    <br />
HackFrenzy: 13       HackLust: 13    <br />
Breath Weapon: 15    Apology: 16    Spells: 12 <br />
 <br />
                               Melee Weapons <br />
Weapon                   |Hit|Damage|Spd|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
Dagger                   |   |      |-3 |P   |1d6+1|1d6  |1d6-1|1d6-2|1d6-3|1d6-4|   <br />
Sword: Long              |   |      |0  |H   |1d6  |1d6  |1d8  |1d12 |2d6  |2d8  |   <br />
<br />
                              Missile Weapons <br />
Weapon                   |Hit|Damage|ROF|Type|T dam|S dam|M dam|L dam|H dam|G dam|BSL<br />
<br />
                     Movement and Encumbrance <br />
Encumbrance (lbs) | Unencumbered |   Light    |  Moderate   |  Heavy   |   Severe  <br />
                  |86            |87          |109          |130       |173         <br />
23.50             |12            |9           |6            |3         |1           <br />
<br />
                          Magic-User Information <br />
<br />
                     Magic-User Background <br />
Location of School: Remote <br />
Type of School: Local College <br />
Quality of Master, Nurture: Indifferent <br />
Quality of Master, Education: Average <br />
Graduating Class Size: Crowded <br />
Classroom Equipment: Average <br />
Graduating Rank: Perennialy on Academic Probation <br />
Package: None <br />
<br />
                          Spell Progression <br />
 Lvl1 | Lvl2 | Lvl3 | Lvl4 | Lvl5 | Lvl6 | Lvl7 | Lvl8 | Lvl9 <br />
 4    | 0    | 0    | 0    | 0    | 0    | 0    | 0    | 0    <br />
<br />
                               Spell Planner <br />
 Mem | Name <br />
OOOOO| Air of Legitimacy <br />
OOOOO| Distract <br />
OOOOO| Feign Toughness <br />
OOOOO| Menacing Scowl <br />
OOOOO| Poker Face <br />
OOOOO| Unlock <br />
OOOOO| Creak <br />
OOOOO| Footfall <br />
OOOOO| Colored Lights <br />
OOOOO| Mask <br />
OOOOO| Mirage <br />
OOOOO| Noise <br />
OOOOO| Fog Vision <br />
OOOOO| Read Magic <br />
OOOOO| Write <br />
                          Thief Abilities <br />
SKILL             | Base |  No   | Elven | Studded Leather <br />
                  |      | Armor | Chain | Ring Mail <br />
                  |      |       |       | Padded <br />
Pick Pockets      | 20   | 25    | 0     | -5   <br />
Open Locks        | 30   | 30    | 25    | 20   <br />
Find Traps        | 25   | 25    | 20    | 15   <br />
Remove Traps      | 25   | 25    | 20    | 15   <br />
Move Silently     | 10   | 20    | 0     | -5   <br />
Hide in Shadows   | 15   | 20    | 5     | 0    <br />
Detect Noise      | 15   | 15    | 10    | 10   <br />
Climb Walls       | 60   | 70    | 40    | 35   <br />
 <br />
Read Languages    | 0    | 0     | 0     | 0    <br />
 <br />
<br />
                          Quirks and Flaws <br />
<br />
Albino <br />
Sadistic <br />
<br />
                Proficiencies, Talents &amp; Skills <br />
<br />
Weapon Proficiencies <br />
Dagger - Basic <br />
Sword: Long - Basic <br />
<br />
Talents <br />
Photographic Memory <br />
Sword Bonus x1 <br />
Magic Trap Sense <br />
<br />
Skills <br />
Arcane Lore 21% <br />
Leadership: Basic 19% <br />
Armor Maintenance 100% <br />
Maintenance/Upkeep (General) 100% <br />
Weapon Maintenance 100% <br />
Haggle 18% <br />
Liar, Skilled 20% <br />
Looting, Basic 17% <br />
Idle Gossip 44% <br />
Arcane Speak 21% <br />
Observation 22% <br />
Ancient History: Flaness 18% <br />
Local History: Verbobonc 16% <br />
Language, Modern: Common 100% <br />
Reading/Writing: Common 19% <br />
Riding, Land-based: Horse 17% <br />
<br />
<br />
                          Inventory <br />
<br />
Coins &amp; Money <br />
6 Copper Pieces <br />
4 Silver Pieces <br />
1 Electrum Pieces <br />
5 Gold Pieces <br />
Clothing <br />
Belt (M)                                 0.50 lbs <br />
Boots, Soft (M)                          2.00 lbs <br />
Robe, Common (M)                         3.00 lbs <br />
<br />
Light Sources <br />
Torch                                    x4 4.00 lbs <br />
<br />
Armor and Related Items <br />
Armor, Padded (M)                        10.00 lbs <br />
<br />
Weapons <br />
Dagger                                   1.00 lbs <br />
<br />
<br />
                          Family Information <br />
<br />
Father: Alive, Loving parent +5BP <br />
Mother: Alive, Loving parent +5BP <br />
Step Parent: N/A <br />
Birth Order: Last born <br />
Sibling 1:  This sibling is female, a normal sibling, and not a twin. <br />
Sibling 2:  This sibling is female, a normal sibling, and not a twin. <br />
<br />
<br />
                                    Notes]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cleric of Pelor]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=128</link>
			<pubDate>Tue, 22 Nov 2011 07:44:37 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=128</guid>
			<description><![CDATA[Hier eine gute Seite zum Thema: <a href="http://www.obsidianportal.com/campaign/greyhawk-return-to-the-classic/wikis/pelor" target="_blank">Pelor</a>]]></description>
			<content:encoded><![CDATA[Hier eine gute Seite zum Thema: <a href="http://www.obsidianportal.com/campaign/greyhawk-return-to-the-classic/wikis/pelor" target="_blank">Pelor</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Neuer Mitspieler]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=127</link>
			<pubDate>Mon, 21 Nov 2011 10:03:00 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=127</guid>
			<description><![CDATA[So - ein Ausgleich für die Abwesenheit von Olli und Jan ist ebenfalls in Arbeit und sieht gut aus. Mehr dazu an dieser Stelle. <br />
Wäre entsprechende gut, wenn ihr den vorgeschlagenen Termin bestätigen (oder durch Gegenvorschlag anpassen) könntet, damit dieser gleich kommuniziert werden kann. <br />
<br />
greetz!]]></description>
			<content:encoded><![CDATA[So - ein Ausgleich für die Abwesenheit von Olli und Jan ist ebenfalls in Arbeit und sieht gut aus. Mehr dazu an dieser Stelle. <br />
Wäre entsprechende gut, wenn ihr den vorgeschlagenen Termin bestätigen (oder durch Gegenvorschlag anpassen) könntet, damit dieser gleich kommuniziert werden kann. <br />
<br />
greetz!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nächster Termin]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=126</link>
			<pubDate>Mon, 21 Nov 2011 07:23:56 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=126</guid>
			<description><![CDATA[Vorschlag: Montag, 5.12., abhängig davon, wie weit die Charaktere bis dahin sind.]]></description>
			<content:encoded><![CDATA[Vorschlag: Montag, 5.12., abhängig davon, wie weit die Charaktere bis dahin sind.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Downloads]]></title>
			<link>http://www.cyric.de/forum/showthread.php?tid=125</link>
			<pubDate>Mon, 21 Nov 2011 07:21:39 +0000</pubDate>
			<guid isPermaLink="false">http://www.cyric.de/forum/showthread.php?tid=125</guid>
			<description><![CDATA[Ich habe euch erst einmal alle wichtigen Handbücher, den Charakter Creator, sowie eine Liste von Skills &amp; Talens in unsere Dropbox hochgeladen. Was fehlt euch noch?<br />
<br />
Zur Greyhawk Player's Guide der Hinweis, dass wir VOR den Greyhawk Wars spielen. Aber für den generellen Üblick sollte das Büchlein trotzdem ganz nett sein. Btw: Lars, dein Cleric muss einem Gott folgen, der NG ist - ich hatte auf die worshipper alignement geschaut, aber die alignement des Gottes ist ausschlaggebend. <br />
<br />
Fertige Charaktere bitte als HMTK File an mich. Thx!]]></description>
			<content:encoded><![CDATA[Ich habe euch erst einmal alle wichtigen Handbücher, den Charakter Creator, sowie eine Liste von Skills &amp; Talens in unsere Dropbox hochgeladen. Was fehlt euch noch?<br />
<br />
Zur Greyhawk Player's Guide der Hinweis, dass wir VOR den Greyhawk Wars spielen. Aber für den generellen Üblick sollte das Büchlein trotzdem ganz nett sein. Btw: Lars, dein Cleric muss einem Gott folgen, der NG ist - ich hatte auf die worshipper alignement geschaut, aber die alignement des Gottes ist ausschlaggebend. <br />
<br />
Fertige Charaktere bitte als HMTK File an mich. Thx!]]></content:encoded>
		</item>
	</channel>
</rss>
