Myth & Magic erscheint am 16.03. - for free

Und es passiert doch: Myth & Magic, der seit Jahren in der Entwicklung befindliche AD&D 2nd Ed. Clone, wird am 16.03. in Form einer Player's Starter Guide und eines Game Master's Starter Guide erscheinen. Beide Bücher gibt es als pdf für lau direkt bei New Heaven Games oder aber bei DriveThruRPG und Paizo.

Was ist Myth & Magic?

Myth & Magic is an expansion  to the 2nd Edition of the World’s Most Popular Roleplaying Game. Perfectly maintaining the original tone and atmosphere, yet cleaning up the rules and modifying some aspects with new and improved mechanics, Myth & Magic feels more like an update to the original rules than an entirely different edition.  We here at NHG started our gaming careers in the 1989 rules. We have tremendous love for that edition and this love is evident in the quality of the Myth & Magic experience. For anyone who has played 2E and enjoyed the countless avenues a good story and some good friends can take in a campaign, you will love Myth & Magic. For anyone who missed the 2E Experience, Myth & Magic is a must play. The 2E Experience is unique and Myth & Magic does a great job of preserving the experience while providing a new set of rules.

Die Publikationen:

The Player’s Starter Guide – A huge introduction to Myth & Magic. All of the races, the four iconic classes, and the most-essential rules to take your hero from the upstart trenches of Level 1 to the renown of Level 10.

The Game Master’s Starter Guide – GMs get a ton of monsters, magic items, traps, poisons, diseases and advice to challenge their entire gaming table! We brought it all back.. and we added some twists and turns that keep the salted veterans guessing! This very well may be the greatest GM primer to any RPG … eve!Also includes the intro adventure, The Shattered Academy!

Am 30.03. folgt dann das kostenlose Modul The Road to Adventure.

The Road to Adventure – The first full-sized Myth & Magic module! Pit your starting Myth & Magic characters against a plot to return an evil that must remain entrapped. We’re talking about kobold enemies, kobold allies, possessor demons, turncoats, bride hostages, magical relics and Winnebago-sized stirges. It all starts on The Road to Adventure.

 

Dann können die Würfel mal rollen...

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